Update history:Bloons TD Battles 2/Version 4.3.1: Difference between revisions

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m Some changes to the balancing and removing the inaccuracy on the first line.
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|steam date={{timestamp|4 November 2024 16:57:18 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=26040688 SteamDB]</ref>
|steam date={{timestamp|4 November 2024 16:57:18 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=26040688 SteamDB]</ref>
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'''Version 4.3.1''' is the fourth minor update to ''[[Bloons TD Battles 2]]'' of 2021. The initial release introduced a few balance changes and bug fixes. It received an over-the-air update that introduced several balance changes.
'''Version 4.3.1''' is the first small update to ''[[Bloons TD Battles 2 v4.3|Bloons TD Battles 2 version 4.3]]''. The initial release introduced a few balance changes and bug fixes. It received an over-the-air update that introduced several balance changes.


==Changes==
==Changes==
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|quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
|quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
|changes=
|changes=
*{{change|Tight BFB: cost increased|$7,000|$10,000}}
*{{nerf|Tight BFB: cost increased|$7,000|$10,000}}
}}
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|quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
|quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
|changes=
|changes=
*{{change|Bloon HP ramping from rounds 41–50 increased|+40% HP per round|+80% HP per round}}
*{{nerf|Bloon HP ramping from rounds 41–50 increased|+40% HP per round|+80% HP per round}}
*{{change|Bloon HP ramping from rounds 51–100 increased|+40% HP per round|+60% HP per round}}
*{{nerf|Bloon HP ramping from rounds 51–100 increased|+40% HP per round|+60% HP per round}}
}}
}}