Last Resort: Difference between revisions
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Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement. | Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement. | ||
Bloons take | Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the longest path. | ||
==Strategy== | ==Strategy== | ||
Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling | Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling only slightly faster than normal instead of 150% speed on 4n rounds. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1 center-col-2" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||