Last Resort: Difference between revisions

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more details about how the paths work and how they affect speed
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Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.


Bloons take loops and move faster as the loop's size increases. On Round 1, all Bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.
Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the longest path.


==Strategy==
==Strategy==
Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling at normal instead of 150% speed on 4n rounds.  
Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling only slightly faster than normal instead of 150% speed on 4n rounds.  


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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{|class="wikitable center-col-1 center-col-2"
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