Strategy:Bloonarius (BTD6): Difference between revisions

mNo edit summary
mNo edit summary
Line 9: Line 9:
In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.
In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.


To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]] or [[Spike Storm (BTD6)|Spike Storm]] is the main damage dealer.
To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]], [[Spike Storm (BTD6)|Spike Storm]], [[Master Bomber (BTD6)|Master Bomber]], or [[MOAB Eliminator (BTD6)|MOAB Eliminator]] is the main damage dealer.


* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
Line 43: Line 43:
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]]
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]]
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]]
* 0-2-5 [[MOAB Domination (BTD6)|MOAB Domination]], 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] and 5-2-0 [[Sentry Champion (BTD6)|Sentry Champion]] in a longer map or with the support of a 2-0-0 [[Monkey Village (BTD6)|Monkey Village]] and/or a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]].
* 0-2-5 [[MOAB Domination (BTD6)|MOAB Domination]], 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] and 5-2-0 [[Sentry Champion (BTD6)|Sentry Champion]] in a longer map or with the support of a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]].


The spawns are handled in the same way as Tier 1, but with three towers instead of two.
The spawns are handled in the same way as Tier 1, but with three towers instead of two.


=== Tier 3 ===
=== Tier 3 ===
For this tier non-paragon singular tower solutions start to struggle, so support them with 2-0-0 [[Monkey Village (BTD6)|Monkey Village]], [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]] (unless using [[Carpet of Spikes (BTD6)|Carpet of Spikes]]), [[Homeland Defense (BTD6)|Homeland Defense]], alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]].
For this tier non-paragon singular tower solutions start to struggle, so support them with [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]] (unless using [[Carpet of Spikes (BTD6)|Carpet of Spikes]]), [[Homeland Defense (BTD6)|Homeland Defense]], alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]].


* Power 132 [[Megalodon]]
* Power 132 [[Megalodon]]