Strategy:Bloonarius (BTD6): Difference between revisions
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In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense. | In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense. | ||
To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]] | To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]], [[Spike Storm (BTD6)|Spike Storm]], [[Master Bomber (BTD6)|Master Bomber]], or [[MOAB Eliminator (BTD6)|MOAB Eliminator]] is the main damage dealer. | ||
* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] | * 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] | ||
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* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] | * 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] | ||
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]] | * 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]] | ||
* 0-2-5 [[MOAB Domination (BTD6)|MOAB Domination]], 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] and 5-2-0 [[Sentry Champion (BTD6)|Sentry Champion]] in a longer map or with the support of | * 0-2-5 [[MOAB Domination (BTD6)|MOAB Domination]], 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] and 5-2-0 [[Sentry Champion (BTD6)|Sentry Champion]] in a longer map or with the support of a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. | ||
The spawns are handled in the same way as Tier 1, but with three towers instead of two. | The spawns are handled in the same way as Tier 1, but with three towers instead of two. | ||
=== Tier 3 === | === Tier 3 === | ||
For this tier non-paragon singular tower solutions start to struggle, so support them with | For this tier non-paragon singular tower solutions start to struggle, so support them with [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]] (unless using [[Carpet of Spikes (BTD6)|Carpet of Spikes]]), [[Homeland Defense (BTD6)|Homeland Defense]], alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]]. | ||
* Power 132 [[Megalodon]] | * Power 132 [[Megalodon]] | ||