Strategy:Lych: Difference between revisions
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=== Tier 1 === | === Tier 1 === | ||
Lych itself is not really the problem at this point, but the Soul and the Resurrected MOABs are the biggest threats at this stage, ideally the defense should be able to deal with the three of them at the same time. | Lych itself is not really the problem at this point, but the Soul and the Resurrected MOABs are the biggest threats at this stage, ideally the defense should be able to deal with the three of them at the same time. Unless using {{B|MOAB Eliminator|BTD6}}, {{B|Jungle Drums|BTD6}} is strongly recommended due to its ~17.6% attack speed buff not being sapped by Lych and being extremely cost-efficient. Jungle Drums is recommended for all tiers of Normal and Elite Lych. | ||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] completely counters Lych, as it can deal with Lych, Lych-Soul and the normal spawns all by itself (with the help of some form of camo detection, setting it to First targeting is recommended). The Soul's live stealing ability triggers Elite Defender's passive attack speed bonus which can defeat all Bloons on the screen nearly instantly and, if it has some time remaining with the ability, it might damage Lych enough to also trigger the next skull. Make sure Elite Defender is very far from Lych because the attack speed bonus can be stolen. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] completely counters Lych, as it can deal with Lych, Lych-Soul and the normal spawns all by itself (with the help of some form of camo detection, setting it to First targeting is recommended). The Soul's live stealing ability triggers Elite Defender's passive attack speed bonus which can defeat all Bloons on the screen nearly instantly and, if it has some time remaining with the ability, it might damage Lych enough to also trigger the next skull. Make sure Elite Defender is very far from Lych because the attack speed bonus can be stolen. | ||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs. | ||
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* 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
* 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | * 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | ||
* On longer or easier maps 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and 2 or 3× 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]. | * On longer or easier maps: 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and 2 or 3× 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]. | ||
There are other tower combinations that can defeat Lych and its Soul, but will be overwhelmed by the normal spawns and the resurrected MOABS, so they will need additional support. The support can be from 1 to 3 towers that can handle regular spawns, defending or stalling MOABs, and camo detection. For example 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] and 3-0-0 [[Submerge and Support (BTD6)|Submerge and Support]] can perform those tasks. In maps with multiple lanes a 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] can be used to stall MOABs in those lines and let the helicopter or the main defense handle them eventually. | There are other tower combinations that can defeat Lych and its Soul, but will be overwhelmed by the normal spawns and the resurrected MOABS, so they will need additional support. The support can be from 1 to 3 towers that can handle regular spawns, defending or stalling MOABs, and camo detection. For example, 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] and 3-0-0 [[Submerge and Support (BTD6)|Submerge and Support]] can perform those tasks. In maps with multiple lanes, a 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] can be used to stall MOABs in those lines and let the helicopter or the main defense handle them eventually. | ||
=== Tier 2 === | === Tier 2 === | ||
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* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | ||
* 5-0-0 [[Megalodon]], is | * 5-0-0 [[Megalodon]]. Power 84 works in nearly all cases, but it is worth it to go for Power 132 on difficult weeks. | ||
* 4-2-0 [[Sun Temple (BTD6)|Sun Temple]], 1-1-1-0 sacrifices. | * 4-2-0 [[Sun Temple (BTD6)|Sun Temple]], 1-1-1-0 sacrifices. | ||
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]]. | * 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]]. | ||
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* 1-5-0 [[M.A.D (BTD6)|M.A.D]], avoid using {{BTD6 mk|Emergency Unlock}} ability. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]], avoid using {{BTD6 mk|Emergency Unlock}} ability. | ||
* 5-0-0 [[Megalodon]], | * 5-0-0 [[Megalodon]]. Power 84 is usually enough, but when playing on a difficult week or attemting to defeat Lych quickly, getting Power 132 is well worth it. | ||
* Compact defenses like [[Avatar of Wrath (BTD6)|Avatar of Wrath]] or [[Overdrive (BTD6)|Overdrive]] spam should only be used if the boss can stay for some time in their range. | * Compact defenses like [[Avatar of Wrath (BTD6)|Avatar of Wrath]] or [[Overdrive (BTD6)|Overdrive]] spam should only be used if the boss can stay for some time in their range. | ||
* Combination of several strong towers like [[Master Bomber (BTD6)|Master Bomber]], [[Ray of Doom (BTD6)|Ray of Doom]], [[Flying Fortress (BTD6)|Flying Fortress]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[Super Mines (BTD6)|Super Mines]] and the debuff towers like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]]. | * Combination of several strong towers like [[Master Bomber (BTD6)|Master Bomber]], [[Ray of Doom (BTD6)|Ray of Doom]], [[Flying Fortress (BTD6)|Flying Fortress]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[Super Mines (BTD6)|Super Mines]] and the debuff towers like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]]. | ||