Strategy:Contested Territory (BTD6): Difference between revisions
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*Bloon dependant income like Bloon Traps are almost always worth it when placed down early enough. | *Bloon dependant income like Bloon Traps are almost always worth it when placed down early enough. | ||
*Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner. | *Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner. | ||
**For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. | **For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. On 2 Tier Boss Battles, R47-48 and R49-50 give the most income per pop. | ||
*If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | *If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | ||
*Unless a hero is planned ahead for their Level 7, or has income generation, it is best to hold off placing the hero until affording at least the first income generator, if possible. | *Unless a hero is planned ahead for their Level 7, or has income generation, it is best to hold off placing the hero until affording at least the first income generator, if possible. | ||