Attack speed: Difference between revisions
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[[File:BTD6 MapBuffIconVillage2xx.png|thumb|Buff icon for attack speed in BTD6]] | [[File:BTD6 MapBuffIconVillage2xx.png|thumb|Buff icon for attack speed in BTD6]] | ||
'''Attack speed''' is a mechanic in the {{series|Bloons TD}} and {{series|Bloons Supermonkey}} of games, which determines the amount of time that a [[Tower]] needs to perform an specific attack. It is typically measured in frames in the older games and seconds in the newer entries. It is one of the three main mechanics that determine the offensive capability of a tower alongside [[Damage]] and [[Pierce]]. | '''Attack speed''' is a mechanic in the {{series|Bloons TD}} and {{series|Bloons Supermonkey}} of games, which determines the amount of time that a [[Tower]] needs to perform an specific attack. It is typically measured in frames in the older games and seconds in the newer entries. It is one of the three main mechanics that determine the offensive capability of a tower alongside [[Damage]] and [[Pierce]]. | ||
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== Mechanics == | == Mechanics == | ||
=== [[Bloons Supermonkey 2]] === | === [[Bloons Supermonkey 2]] === | ||
Attack speed in Bloons Supermonkey 2 is implemented with a mechanic that in the mobile version, is internally named '''cooldown'''. This cooldown is the amount of time in seconds which a certain weapon or powerup will take before performing an attack. In the Flash version it is measured in frames, while in the mobile versions it is measured in seconds, and each weapon has a separate cooldown value. However, if the player notices the amount of damage that a tower is dealing before and after an attack speed or buff is applied, sometimes the tower seem to be doing better than expected, and this is because on how the actual attack speed / cooldown mechanic is implemented. | Attack speed in Bloons Supermonkey 2 is implemented with a mechanic that in the mobile version, is internally named '''cooldown'''. This cooldown is the amount of time in seconds which a certain weapon or powerup will take before performing an attack. In the Flash version it is measured in frames, while in the mobile versions it is measured in seconds, and each weapon has a separate cooldown value. However, if the player notices the amount of damage that a tower is dealing before and after an attack speed or buff is applied, sometimes the tower seem to be doing better than expected, and this is because on how the actual attack speed / cooldown mechanic is implemented. | ||
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The attack cooldown has no correlation with the frame rate of the game, as it is possible to have [[Elite Defender (BTD6)|attacks]] that are faster than a single frame, in this case the animations can be visually skipped, show inconsistencies, or produce multiple projectiles per animation, but the damage dealt is properly applied on average. This will also be the case with high game lag, with the only difference being that in-game time might run slower than real time producing visual slow motion. | The attack cooldown has no correlation with the frame rate of the game, as it is possible to have [[Elite Defender (BTD6)|attacks]] that are faster than a single frame, in this case the animations can be visually skipped, show inconsistencies, or produce multiple projectiles per animation, but the damage dealt is properly applied on average. This will also be the case with high game lag, with the only difference being that in-game time might run slower than real time producing visual slow motion. | ||
== References == | == References == | ||
<references /> | <references /> | ||
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