Strategy:Contested Territory (BTD6): Difference between revisions
Planterror (talk | contribs) m →Time Management: little addition to a bullet point |
Qwertyxp2000 (talk | contribs) Moving order of speed tip because that's more vital and general than the day 1 speed tip. Also shared some experiences with daily CT stuff |
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=== Time Management === | === Time Management === | ||
{{Strategy needed}} | {{Strategy needed}} | ||
* | * Speed is important when removing other teams from certain areas of the board, in order to take back tiles before they notice and counter. Additionally, only on Day 1, quickly capturing tiles is far more important than ruthless optimisations. | ||
*Before beginning a certain tile, never simply just enter a tile; always check the tile's towers, heroes (if applicable), map, rounds, and game modifiers. If relics are available, find the best combination for the planned defense(s). Planning ahead saves much more time and effort than experimenting during the game, only to be stuck partway through. | *Before beginning a certain tile, never simply just enter a tile; always check the tile's towers, heroes (if applicable), map, rounds, and game modifiers. If relics are available, find the best combination for the planned defense(s). Planning ahead saves much more time and effort than experimenting during the game, only to be stuck partway through. | ||
*Regular Time Attack tiles on average take about 2-5 minutes to complete without extra retries. Non-regular Time Attack tiles may take longer, due to lacking MK and the rulesets are tougher on average. | *Regular Time Attack tiles on average take about 2-5 minutes to complete without extra retries. Non-regular Time Attack tiles may take longer, due to lacking MK and the rulesets are tougher on average. | ||
*Least Cash and Least Tier tiles often don't require as much hands-on gameplay except for specific tough rounds or when micromanagement is vital. | *Least Cash and Least Tier tiles often don't require as much hands-on gameplay except for specific tough rounds or when micromanagement is vital. | ||
*For Boss tiles, farming requires plenty of attention to optimise cash generation throughout the non-Boss stages. | *For Boss tiles, farming requires plenty of attention to optimise cash generation throughout the non-Boss stages. Once the Boss arrives, pay full attention to the boss battle, to avoid needing to re-load saves. | ||
**An exception is when Farm and Buccaneer are disabled but Engineer enabled on a non-simultaneous lane map; 0-1-3 Engineer solos the early-game, saving into Bloon Trap with ease. | **An exception is when Farm and Buccaneer are disabled but Engineer enabled on a non-simultaneous lane map; 0-1-3 Engineer solos the early-game, saving into Bloon Trap with ease, and only then must the farming stages be actively monitored. | ||
*Typical daily sessions that consume 4 player tickets plus 6 team tickets should take about 60-120 minutes to complete. If there are plenty of uncontested Time Attack tiles, the session should be much shorter, but the other tiles each guarantee about 5-10 minutes on Fast Forward without re-loading saves. | |||
=== Capture Priority === | === Capture Priority === | ||
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*If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | *If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | ||
*Unless a hero is planned ahead for their Level 7, or has income generation, it is best to hold off placing the hero until affording at least the first income generator, if possible. | *Unless a hero is planned ahead for their Level 7, or has income generation, it is best to hold off placing the hero until affording at least the first income generator, if possible. | ||
*Before the Boss begins, turn off Auto Start one round before (R39, R59), for better preparation. | |||
====Boss - 1 Tier==== | ====Boss - 1 Tier==== | ||