Spillway: Difference between revisions

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==Layout==
==Layout==
{{empty}}
Spillway has 4 entrances and 4 exits, with all lanes active on each round and converging at the center loop. After entering the loop, the Bloons travel counterclockwise for 1.75 loops before exiting on the lane 90° clockwise from where they spawn. There is a radioactive barrel in the middle that can fit one small-footprint tower, such as the [[Dart Monkey (BTD6)|Dart Monkey]]. There are four valves that block most towers from reaching the middle, and they can be removed for $2,000 each.


==Strategy==
==Strategy==
{{strategy needed}}
Despite the valves blocking most towers from reaching the middle, Spillway not a particularly difficult Advanced map. The long time Bloons spend in the middle create ample time for towers that do reach there, such as [[Mortar Monkey (BTD6)|Mortar Monkeys]], to defend against the Bloons. In addition, the $2,000 to remove the valves is not a steep cost in the later rounds, and doing so places many more towers into a usable spot. In [[CHIMPS]], start the game with a [[Ninja Monkey (BTD6)|Ninja Monkey]] and upgrade it to 2-0-1 before saving up for the long-term mid-game and late-game towers.
 
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|It is a solid option on most maps, due to its flexibility from being able to be retargeted, its synergy with stuns, and its ability to clean-up lower-level blimps and ceramics with ease. However, thanks to it being able to cover the entire middle loop with the 2-5-0 crosspath, Pop and Awe excels even further on this map. Its main weakness against DDTs is covered due to the loop allowing it to hit many of them at once. Use [[Striker Jones (BTD6)|Striker Jones]] with Pop and Awe, as his Concussive Shell stun, buffs to Mortars' attack speed and pierce, and Artillery Command resetting Pop and Awe's ability and becoming a Homeland Defense for Mortars at Level 20 all provide powerful assistance.
|-
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Its global range allows it to deal significant damage to Bloons and blimps all throughout the map even with the valves present, and the damage is monumental due to [[Crow's Nest (BTD6)|Crow's Nest]] giving it +7 pierce. Its platforms also put towers closer to the central loop and removes the need to open the valves, as towers on the top platform can see over them.
|}
 


==Gallery==
==Gallery==