List of rounds in BTD6: Difference between revisions

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===Spawning changes and Super Ceramic Bloons===
===Spawning changes and Super Ceramic Bloons===
Starting on round 81, all non-MOAB-Class Bloons will only spawn one child Bloon when popped instead of two in order to reduce lag. ([[Zebra Bloon (BTD6)|Zebra Bloon]]s will always spawn [[White Bloon (BTD6)|White Bloon]]s.) To compensate, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s are replaced with [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramic Bloons]], which have 60 health instead of 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|fortified]]) and give $87 when the Ceramic layer is popped instead of $1 (affected by cash per pop scaling). Leaking a Super Ceramic Bloon will cause a 65 lives lost (75 if fortified). Other Bloons do not gain more health or give extra cash, despite also spawning less Bloons.
Starting on round 81, all non-MOAB-Class Bloons will only spawn one child Bloon when popped instead of two in order to reduce lag. ([[Zebra Bloon (BTD6)|Zebra Bloon]]s will always spawn {{B|Black Bloon|BTD6}}s.) To compensate, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s are replaced with [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramic Bloons]], which have 60 health instead of 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|fortified]]) and give $87 when the Ceramic layer is popped instead of $1 (affected by cash per pop scaling). Leaking a Super Ceramic Bloon will cause a 65 lives lost (75 if fortified). Other Bloons do not gain more health or give extra cash, despite also spawning less Bloons.


===Status resistances===
===Status resistances===