Strategy:Freeplay (BTD6): Difference between revisions
Created page with "{{lede image|BTD6 FreeplayBtn.png|Freeplay icon|size=200px}} {{Stub}} '''Freeplay''' in Bloons TD 6 involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire..." |
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===Map choice=== | ===Map choice=== | ||
[[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections, and is the 2nd longest map (after Scrapyard, which severely lacks space). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed. | [[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed. | ||
===Gameplay=== | ===Gameplay=== | ||
* {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. {{B|Superstorm|BTD6}}, which blows back blimps spawned by BADs immediately after the BAD pops with tornadoes on top | * {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. {{B|Superstorm|BTD6}}, which blows back blimps spawned by BADs immediately after the BAD pops with tornadoes on top it, is sufficient for completely neutralizing the threat of non-BADs. | ||
* {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the most optimal farming strategy. | * {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the most optimal farming strategy. | ||
* {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | * {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | ||
Revision as of 22:06, 25 January 2025
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Freeplay in Bloons TD 6 involves blimps rapidly ramping up in health and speed. The ramping means that blimps become magnitudes more challenging once the game is deep into Freeplay. Reaching Round 500, even on the easiest maps, is a daunting task, especially when considering the lag in Freeplay. Farming in the first couple hundred rounds is essential, and proper utilization of the entire space of the map is crucial for the final setup.
General recommendations
Map choice
Logs is the recommended map, as it has an abundance of good placements, has a layout with many intersections, and is the 2nd longest map (after Scrapyard, which severely lacks space). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 Banana Farms, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed.
Gameplay
- BADs are the only significant threat, as all other Bloons and blimps can be permanently stalled. Superstorm, which blows back blimps spawned by BADs immediately after the BAD pops with tornadoes on top it, is sufficient for completely neutralizing the threat of non-BADs.
- Banana Central + Banana Research Facility spam + Monkeyopolis + Overclocks (for the Farms) is the most optimal farming strategy.
- Ultraboost towers that will be present in the final setup while farming. Use Support Chinook to move the towers to their final desired positions.
- Supporting towers and the Hero are all crucial to Freeplay. Recommendations for them are listed in the sections below.
- All Paragons are worthwhile in Freeplay, and it is recommended to obtain them first to avoid the final setup depriving them of the pops needed to reach high degrees.
Recommended core towers
| Name | Portrait | Reasoning & how to use |
|---|---|---|
| Bloonjitsus + Shinobi Tactics | ||
| VTSG + Sun Temples + Sun Avatars | ||
| Ezili | ||
| Adora |
Recommended support
| Name | Portrait | Reasoning & how to use | |
|---|---|---|---|
| Overclock, Ultraboost | |||
| Homeland Defense | |||
| Permanent Brew, Support Chinook | |||
| Primary Expertise | |||
| Embrittlement, Super Brittle | |||
| Cripple MOAB | |||
| Glue Storm |
Recommended supplemental defense
| Name | Portrait | Reasoning & how to use |
|---|---|---|
| Megalodon | ||
| Sentry Champion | ||
| Super Mines | ||
| Bloon Exclusion Zone | ||
| M.A.D | ||
| The Tack Zone | ||
| Inferno Ring |
Commonly used, but suboptimal towers
| Name | Portrait | Reasoning |
|---|---|---|
| Geraldo | ||
| Psi | ||
| XXXL Trap | ||
| Blooncineration |