Rogue Legends: Difference between revisions
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Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!|Rogue Legends {{!}} Coming Soon to Bloons TD 6!<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref>}} | Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!|Rogue Legends {{!}} Coming Soon to Bloons TD 6!<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref>}} | ||
{{lede image|BTD6 rogue legends guide promo.jpg|Rogue Legends promotional image|size=200px}} | {{lede image|BTD6 rogue legends guide promo.jpg|Rogue Legends promotional image|size=200px}} | ||
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is an upcoming paid DLC expansion for ''[[Bloons TD 6]]''.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and the first of a series of DLC campaigns called | '''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is an upcoming paid DLC expansion for ''[[Bloons TD 6]]''.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0"/> In a ''Rogue Legends'' campaign, the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and uncovering [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called artifacts to clear all the [[round]]s. The campaign is split across five stages, each ending with a special Stage Boss tile. | ||
''Rogue Legends'' will release in {{BTD6 version|47.0}}<ref name="46.0"/> and will cost USD$9.99.<ref name="coming-soon"/> It will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign",<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a [[List of music in BTD6#GameUIMusicTrackMusicLegendsMainShortName|unique music track]]. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=30 jan 2025}}</ref> | ''Rogue Legends'' will release in {{BTD6 version|47.0}}<ref name="46.0"/> and will cost USD$9.99.<ref name="coming-soon"/> It will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign",<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a [[List of music in BTD6#GameUIMusicTrackMusicLegendsMainShortName|unique music track]]. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=30 jan 2025}}</ref> | ||
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A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" /> | A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" /> | ||
Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[ | Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[Power]]s freely and can only use their party Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon" /> | ||
Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn items called Boosts, which can | Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]]), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not. | ||
Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}} on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]], players need to defeat it to progress to the next stage. | Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}} on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]], players need to defeat it to progress to the next stage. | ||
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===Artifacts=== | ===Artifacts=== | ||
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> | '''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign. | ||
{|class="wikitable mw-collapsible" | {|class="wikitable mw-collapsible" | ||
!Name | !Name | ||
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* Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained. | * Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained. | ||
* The name and description of Critical Success Artifact | * The name and description of Critical Success Artifact are unofficial translations from German. | ||
===Boosts=== | ===Boosts=== | ||
'''Boosts''' are temporary | '''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]). | ||
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them | When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look" /> | ||
{|class="wikitable mw-collapsible" | {|class="wikitable mw-collapsible" | ||
!Name | !Name | ||
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===Tiles=== | ===Tiles=== | ||
*'''Spawn Points''' — The starting position of the player, represented by a tent. On some | *'''Spawn Points''' — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points. | ||
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. Players are rewarded with 1 to 3 tokens after completing the game. | *'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. Players are rewarded with 1 to 3 tokens after completing the game. | ||
*'''Mini Games''' — Optional challenges that can be set in [[Race]], Endurance Race<ref name="47.0-preview" /> (deal as much damage as possible in a certain amount of time, like the [[5 Minutes of Frozen Over]] quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score. | *'''Mini Games''' — Optional challenges that can be set in [[Race]], Endurance Race<ref name="47.0-preview" /> (deal as much damage as possible in a certain amount of time, like the [[5 Minutes of Frozen Over]] quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score. | ||
*'''Mini Boss''' — Similar to Mini Games, these can award Artifacts if the | *'''Mini Boss''' — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a [[Boss Bloon]] in [[Boss Rush]] mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it. | ||
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of. | *'''Loot Chests''' — Gives the player a set of Artifacts to choose one of. | ||
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them. | *'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them. | ||
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*'''Camp Fires'''{{sic}} — Allows the player to choose one of four benefits: | *'''Camp Fires'''{{sic}} — Allows the player to choose one of four benefits: | ||
**'''Recruit''': "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party. | **'''Recruit''': "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party. | ||
**'''Mentor''': "Mentor one of your monkeys to make it stronger." — | **'''Mentor''': "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist. | ||
**'''Enhance''': "Study an Artifact to increase its strength" — Converts a Common | **'''Enhance''': "Study an Artifact to increase its strength" — Converts a Common or Rare artifact into the next tier.<!-- no fullstop in the video --> | ||
**'''Heal''': "Taking a short nap can restore some health" — Restores two hearts, this option will not be available if the player already have 5 hearts.<!-- no fullstop in the video --> | **'''Heal''': "Taking a short nap can restore some health" — Restores two hearts, this option will not be available if the player already have 5 hearts.<!-- no fullstop in the video --> | ||
*'''Final Boss''' — A final battle against a [[Boss Bloon]], played in a similar way to the [[Boss Challenge]] mode, but the Boss will spawn immediately upon starting the game. This tile will use the corresponding challenge modifiers of a Bloon Encounter tile, but the Boss will usually have higher health but lower speed modifiers compared to regular Boss Challenge. Defeating it rewards the player with a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, also the game will progress to the next stage on a new map.<!-- To do: Verify if Stage 1 Boss is Normal and Stage 2 is an Elite version. It seems Lych doesn't appear in any video I've seen so far, all other bosses have appeared at least once. --> | *'''Final Boss''' — A final battle against a [[Boss Bloon]], played in a similar way to the [[Boss Challenge]] mode, but the Boss will spawn immediately upon starting the game. This tile will use the corresponding challenge modifiers of a Bloon Encounter tile, but the Boss will usually have higher health but lower speed modifiers compared to regular Boss Challenge. Defeating it rewards the player with a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, also the game will progress to the next stage on a new map.<!-- To do: Verify if Stage 1 Boss is Normal and Stage 2 is an Elite version. It seems Lych doesn't appear in any video I've seen so far, all other bosses have appeared at least once. --> | ||