Bloonjitsu (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed|more use cases etc also more strategy, also specify that jitsu spam strategy of epic lategame on new paragraph perhaps?}}
{{Strategy needed|more use cases etc also more strategy, also specify that jitsu spam strategy of epic lategame on new paragraph perhaps?}}
{{BTD6 last updated|49.3}}
Bloonjitsu is exceptionally powerful if allowed to be buffed by Alchemist buffs, especially [[Berserker Brew (BTD6)|Berserker Brew]] and above. Its moderate attack speed, swarms of projectiles, and seeking potential, all perfect for taking full advantage of T3 and T4 brews. Bloonjitsus remain relevant as top-tier spammable powerhouses when given max buffs, especially from max [[Shinobi Tactics (BTD6)|Shinobi Tactics]] stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, and all possible blimp debuffs.<!--only listing the damage givers because this defines buffability of jitsu's many projectiles--> At maximum strength, they excel against Bosses and extreme Freeplay if given sufficient land. Without external buffs, Bloonjitsu is mediocre, lacking pierce and damage for its cost.
Bloonjitsu is exceptionally powerful if allowed to be buffed by Alchemist buffs, especially [[Berserker Brew (BTD6)|Berserker Brew]] and above. Its moderate attack speed, swarms of projectiles, and seeking potential, all perfect for taking full advantage of T3 and T4 brews. Bloonjitsus remain relevant as top-tier spammable powerhouses when given max buffs, especially from max [[Shinobi Tactics (BTD6)|Shinobi Tactics]] stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, and all possible blimp debuffs.<!--only listing the damage givers because this defines buffability of jitsu's many projectiles--> At maximum strength, they excel against Bosses and extreme Freeplay if given sufficient land. Without external buffs, Bloonjitsu is mediocre, lacking pierce and damage for its cost.


Crosspathing for Bloonjitsu is best with 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. 4-2-0 is passable for decamo, but less preferable than more reliable options, and 4-1-0's [[Distraction (BTD6)|Distraction]] effects aren't much improved and often covered by Shinobis.
Crosspathing for Bloonjitsu is best with 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. 4-2-0 is passable for decamo, but more reliable options are preferred, and 4-1-0's [[Distraction (BTD6)|Distraction]] effects aren't much improved and often covered by Shinobis.


==Update history==
==Update history==