Bloonjitsu (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed|more use cases etc also more strategy, also specify that jitsu spam strategy of epic lategame on new paragraph perhaps?}} | {{Strategy needed|more use cases etc also more strategy, also specify that jitsu spam strategy of epic lategame on new paragraph perhaps?}} | ||
{{BTD6 last updated|49.3}} | |||
Bloonjitsu is exceptionally powerful if allowed to be buffed by Alchemist buffs, especially [[Berserker Brew (BTD6)|Berserker Brew]] and above. Its moderate attack speed, swarms of projectiles, and seeking potential, all perfect for taking full advantage of T3 and T4 brews. Bloonjitsus remain relevant as top-tier spammable powerhouses when given max buffs, especially from max [[Shinobi Tactics (BTD6)|Shinobi Tactics]] stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, and all possible blimp debuffs.<!--only listing the damage givers because this defines buffability of jitsu's many projectiles--> At maximum strength, they excel against Bosses and extreme Freeplay if given sufficient land. Without external buffs, Bloonjitsu is mediocre, lacking pierce and damage for its cost. | Bloonjitsu is exceptionally powerful if allowed to be buffed by Alchemist buffs, especially [[Berserker Brew (BTD6)|Berserker Brew]] and above. Its moderate attack speed, swarms of projectiles, and seeking potential, all perfect for taking full advantage of T3 and T4 brews. Bloonjitsus remain relevant as top-tier spammable powerhouses when given max buffs, especially from max [[Shinobi Tactics (BTD6)|Shinobi Tactics]] stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, and all possible blimp debuffs.<!--only listing the damage givers because this defines buffability of jitsu's many projectiles--> At maximum strength, they excel against Bosses and extreme Freeplay if given sufficient land. Without external buffs, Bloonjitsu is mediocre, lacking pierce and damage for its cost. | ||
Crosspathing for Bloonjitsu is best with 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. 4-2-0 is passable for decamo, but | Crosspathing for Bloonjitsu is best with 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. 4-2-0 is passable for decamo, but more reliable options are preferred, and 4-1-0's [[Distraction (BTD6)|Distraction]] effects aren't much improved and often covered by Shinobis. | ||
==Update history== | ==Update history== | ||