Merchantman (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Merchantman offers automatic cash generation that is hassle-free but fairly efficient at both defense and income. It stands out particularly as part of a [[Trade Empire (BTD6)|Trade Empire]] army for a huge boost in income if there's enough water for up to 20 Merchantmen. Compared to [[Favored Trades (BTD6)|Favored Trades]], Merchantmen synergize better with {{BTD6 mk|Trade Agreements}} and can be fully discounted by [[Monkey Commerce (BTD6)|Monkey Commerce]], making them overall more efficient at raw income and still better to begin for maximizing Trade Empire. | |||
Crosspaths with [[Grape Shot (BTD6)|Grape Shot]] and [[Hot Shot (BTD6)|Hot Shot]] can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] crosspaths are inferior compared to the higher-pierce grapes. | |||
==Update history== | ==Update history== | ||