Smart Spikes (BTD6): Difference between revisions

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{{for|the upgrade in [[Bloons TD Battles 2]]|Smart Spikes (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Smart Spikes (Battles 2)}}
{{Research|Check Smart Storm interaction of speed, uhh what about 32.2 or something with that removal oddity or whatever}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Smart Spikes
|id=Smart Spikes
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Spike Factory|3|2}}
{{BTD6 cost list by upgrade|Spike Factory|3|2}}
==Strategy==
{{Strategy needed}}
Smart Spikes allows the Spike Factory to focus on specific regions, with limited functionality, and the start-of-round speed boost improves its short-term production of spikes. Combined with the bonus lifespan of [[Long Reach (BTD6)|Long Reach]], this crosspath is great for stockpiling over long periods. Be aware of the end-of-round expiry of spikes, however, as spikes still cannot carry over rounds without [[Long Life Spikes (BTD6)|Long Life Spikes]] or above.
The start-of-round speed bonus also stands out in [[Boss Rush]] for a boost in production for every Boss kill, particularly for [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and [[Super Mines (BTD6)|Super Mines]].
As a crosspath, it works well for most crosspaths. For lower tiers, it's specifically helpful for 1-0-2 Spactory as cheap focused tanking of bloons. [[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] may prefer this crosspath on longer maps. [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] mainly use this crosspath to control ability spike targeting on alternating lanes. Super Mines and MOAB SHREDR tend to prefer their other crosspaths outside of Boss Rush.


==Update history==
==Update history==

Revision as of 23:47, 31 March 2025

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Check Smart Storm interaction of speed, uhh what about 32.2 or something with that removal oddity or whatever
Smart Spikes
Portrait of Smart Spikes
Icon of Smart Spikes Spike Factory gains special targeting priority and accelerated production at the start of each round.
Tower Path Tier
Spike Factory 3 2
XP cost 550
Cash cost $340 — Easy
$400 — Medium
$430 — Hard
$480 — Impoppable

Smart Spikes (Directed Spikes prior to version 14.0) is the Spike Factory's path 3 tier 2 upgrade in Bloons TD 6. It gains a tower buff at the start of each round that quadruples its attack speed for 3 seconds. If crosspathed with Spike Storm and Carpet of Spikes, their abilities will only dispense spikes on paths that currently have Bloons on them, and their abilities will dispense more spikes if they're triggered while the buff is still active. The buff can be absorbed by Lych. The Spike Factory also gains three new targeting options:

  • Close — Dispenses spikes on the nearest section of track within range.
  • Far — Dispenses spikes on the furthest section of track within range.
  • Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even.

Stats

For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan100s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

1-0-2

Attack
Offset (X, Y, Z)
0, 0, 12.13
0, 0, 16.09
Projectile
Pierce5 → 10

2-0-2

Attack
Projectile
Damage typeSharpNormal

0-1-2

Attack
Cooldown1.75s → 1.4s
Offset (X, Y, Z)
0, 0, 12.13
0, 0, 12.19

0-2-2

Attack
Cooldown1.4s → 1.05s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-2 $1,315 $1,550 $1,670 $1,860 $921 $1,085 $1,169 $1,302
1-0-2 $1,995 $2,350 $2,535 $2,820 $1,397 $1,645 $1,775 $1,974
2-0-2 $2,505 $2,950 $3,185 $3,540 $1,754 $2,065 $2,230 $2,478
3-0-2 $4,460 $5,250 $5,670 $6,300 $3,122 $3,675 $3,969 $4,410
4-0-2 $12,535 $14,750 $15,930 $17,700 $8,775 $10,325 $11,151 $12,390
5-0-2 $118,785 $139,750 $150,930 $167,700 $83,150 $97,825 $105,651 $117,390
0-1-2 $1,825 $2,150 $2,320 $2,580 $1,278 $1,505 $1,624 $1,806
0-2-2 $2,505 $2,950 $3,185 $3,540 $1,754 $2,065 $2,230 $2,478
0-3-2 $4,630 $5,450 $5,885 $6,540 $3,241 $3,815 $4,120 $4,578
0-4-2 $10,580 $12,450 $13,445 $14,940 $7,406 $8,715 $9,412 $10,458
0-5-2 $45,430 $53,450 $57,725 $64,140 $31,801 $37,415 $40,408 $44,898

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Smart Spikes allows the Spike Factory to focus on specific regions, with limited functionality, and the start-of-round speed boost improves its short-term production of spikes. Combined with the bonus lifespan of Long Reach, this crosspath is great for stockpiling over long periods. Be aware of the end-of-round expiry of spikes, however, as spikes still cannot carry over rounds without Long Life Spikes or above.

The start-of-round speed bonus also stands out in Boss Rush for a boost in production for every Boss kill, particularly for MOAB SHREDR and Super Mines.

As a crosspath, it works well for most crosspaths. For lower tiers, it's specifically helpful for 1-0-2 Spactory as cheap focused tanking of bloons. Spiked Balls and Spiked Mines may prefer this crosspath on longer maps. Spike Storm and Carpet of Spikes mainly use this crosspath to control ability spike targeting on alternating lanes. Super Mines and MOAB SHREDR tend to prefer their other crosspaths outside of Boss Rush.

Update history

For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
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  • Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
  • Buff Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
  • Change Name changed ― "Directed Spikes" → "Smart Spikes"
  • Change Description changed ― "Spike Factory gains special targeting priority." → "Spike Factory gains special targeting priority and accelerated production at the start of each round."
Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche.
— Update notes
  • Buff Projectile lifespan increased ― 70s → 100s
    • Note: X-X-3 unaffected
0-4-2, 0-5-2
  • Buff Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
0-4-2, 0-5-2
  • Buff Spike Storm ability: Targets only active paths (e.g. Bloody Puddles)
0-5-2
  • Buff Passive ability: Targets only active paths (e.g. Bloody Puddles)
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
  • Nerf Overall cost increased by $200 (due to cost changes for previous tiers)
  • Buff Base spike factory rate increased ― 2.2s → 1.75s
0-1-2
  • Nerf Rate reduced ― 1.32s → 1.4s
0-2-2
  • Buff Rate increased ― 0.99s → 0.98s
  • Neutral Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
0-4-2, 0-5-2
  • Buff Now correctly works on splitting tracks (bug fix)
While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath.
— Update notes
0-4-2, 0-5-2
  • Buff Ability: Now benefits from Smart Spikes' speed buff
  • Buff Selling Smart Spikes allows other towers to inherit Smart Spike's attack speed buff (bug)
  • Nerf Resolved xx2 Spike Factory buff applying to other towers & allowing extra buffs to be applied (bug fix)
0-4-2, 0-5-2
  • Nerf Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range.
— Update notes
  • Buff Start-of-round attack speed buff duration increased ― 2.5s → 3s
4-0-2
  • Buff Explosion: Radius increased ― 30 → 40
5-0-2
  • Buff Large explosion: Radius increased ― 100 → 133
  • Buff Mini-explosion: Blast radius increased ― 30 → 40
  • Nerf Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan.
— Update notes
0-4-2, 0-5-2
  • Buff Ability: Long Reach duration bonus for spikes increased ― 50% → 100%
    • Note: x-4-x spike duration changed from 15s-16.5s to 18s-22s
This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this.
— Update notes
  • Neutral Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
    • Buff Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
    • Buff Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
    • Nerf Removed "Far" targeting option
For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic المسامير الذكية
يكتسب مصنع المسامير أولوية استهداف خاصة ويعمل على تسريع الإنتاج في بداية كل جولة.
Danish Smarte søm
Sømfabrikken får særlig målsøgnings-prioritet og hurtigere produktion i starten af hver runde.
German Clevere Nägel
Die Nagelfabrik gewinnt zu Beginn jeder Runde spezielle Zielpriorität und beschleunigte Produktion.
Spanish Clavos inteligentes
La fábrica de clavos gana una prioridad de objetivos especial y producción acelerada al inicio de cada ronda.
Spanish (LA) Clavos inteligentes
La fábrica de clavos gana una prioridad de objetivos especial y producción acelerada al inicio de cada ronda.
Finnish Älypiikit
Piikkitehdas saa erityisen kohdeprioriteetin ja kiihdytetyn tuotannon kunkin kierroksen alussa.
French Herses intelligentes
L'usine de herses acquiert une priorité de ciblage spéciale et une production accélérée au début de chaque manche.
Italian Aculei intelligenti
Con la fabbrica di aculei si ottiene una speciale priorità nella mira e una produzione accelerata all'inizio di ogni round.
Japanese スマートスパイク
スパイク工場が特別ターゲットの優先となり、各ラウンドの開始時に生産が加速される。
Korean 스마트 스파이크
각 라운드 시작 시 스파이크 공장이 특수 표적우선순위와 빠른 생산력을 갖습니다.
Dutch Slimme stekels
De Stekelfabriek krijgt speciale richtprioriteit en versnelde productie aan het begin van elke ronde.
Norwegian Smartspiker
Spikerfabrikken får spesiell målrettingsprioritet og akselerert produksjon ved starten av hver runde.
Polish Sprytne kolce
Fabryka kolców zyskuje specjalne priorytety celowania i przyspieszoną produkcję na początku każdej rundy.
Portuguese (Brazil) Espinhos Inteligentes
A Usina de Espinhos ganha prioridade de alvo especial e produção acelerada no início de cada rodada.
Russian Умные шипы
В начале каждого раунда шиповой завод получает особый приоритет наведения, а его производство ускоряется.
Swedish Smarta spikar
Spikfabriken får en särskild målsökningsprioritet och snabbare produktion i början av varje runda.
Thai ตะปูอัจฉริยะ
โรงงานตะปูได้รับวิธีเล็งเป้าหมายแบบพิเศษ และเร่งการผลิตเมื่อเริ่มต้นแต่ละรอบ
Turkish Akıllı Çiviler
Çivi Fabrikası, her turun başlangıcında özel hedefleme önceliği ve hızlandırılmış üretim kazanır.
Chinese (simplified) 智能刺钉
刺钉工厂在每个回合开始时都可优先获取特殊攻击目标和加速生产。
Chinese (traditional) 聰明針刺
針刺工廠每回合開始獲得特殊目標優先和加速生產。
This list was last updated for: version 43.1