Robo Monkey (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "BTD6 stat list by upgrade" to "BTD6 stat list by tiers"
Qwertyxp2000 (talk | contribs)
not sure what else to say about robo, though I mentioned what specific GUI is new with Robo's new targeting. Also, what's the best robo targeting?
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'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 2. Both arms of the Robo Monkey cannot have the same target priority.
'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and the angle between the arms are based on its two targeting options.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm-->


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Super Monkey|2|3}}
{{BTD6 cost list by upgrade|Super Monkey|2|3}}
==Strategy==
{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}}
{{BTD6 last updated|49.3|section=y}}
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.


==Update history==
==Update history==
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{{main gallery|Super Monkey}}
{{main gallery|Super Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Robo targeting menus}}


===Assets===
===Assets===