Strategy:Sniper Monkey (BTD6): Difference between revisions
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Overclockbtd (talk | contribs) Maim Moab is not that great against ddts especially in comparison to superior options |
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* 1-x-x [[Full Metal Jacket (BTD6)|Full Metal Jacket]] is a cheap [[Lead Bloon (BTD6)|Lead]] popper for rounds 28 and 30. | * 1-x-x [[Full Metal Jacket (BTD6)|Full Metal Jacket]] is a cheap [[Lead Bloon (BTD6)|Lead]] popper for rounds 28 and 30. | ||
* 3-x-x [[Deadly Precision (BTD6)|Deadly Precision]] is rather uneventful DPS but has niche use cases, such as in [[Race Event|Race Event]]s due to it's instant kills of ceramics cleaning up after most of the bloons have already been sent. | * 3-x-x [[Deadly Precision (BTD6)|Deadly Precision]] is rather uneventful DPS but has niche use cases, such as in [[Race Event|Race Event]]s due to it's instant kills of ceramics cleaning up after most of the bloons have already been sent. | ||
* 4-x-x [[Maim MOAB (BTD6)|Maim MOAB]] is a | * 4-x-x [[Maim MOAB (BTD6)|Maim MOAB]] is a decent stalling tower, being able to hold MOAB-Class Bloons in place while slowly taking them out. Due to its cost it is mostly used in [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]]. Its not very effective against [[DDT (BTD6)|DDTs]] making it sub par compared to stronger stalling towers such as [[MOAB Glue (BTD6)|MOAB Glue]] or [[Bloon Sabotage (BTD6)|Bloon Sabotage]]. It is a great tower for stalling rounds in Least Cash Boss Events where rounds 120+ can be deadly for many defenses. | ||
* 5-x-x [[Cripple MOAB (BTD6)|Cripple MOAB]] debuffs all bloon types, including the [[BAD (BTD6)|BAD]], allowing for towers with weaker damage to deal solid DPS. Not particularly relevant in standard games due to the high price point, unless the player opts to build around it. Against Bosses, it becomes almost a necessity for it's | * 5-x-x [[Cripple MOAB (BTD6)|Cripple MOAB]] debuffs all bloon types, including the [[BAD (BTD6)|BAD]], allowing for towers with weaker damage to deal solid DPS. Not particularly relevant in standard games due to the high price point, unless the player opts to build around it. Against Bosses, it becomes almost a necessity for it's powerful debuff which allows all towers including [[Paragon|Paragons]] to deal bonus damage. | ||
* Top path Sniper Monkeys benefit from both crosspaths. x-2-0's shrapnel allows the stun and debuff effect to hit multiple blimps at once, which is incredibly useful when dealing with large amounts of | * Top path Sniper Monkeys benefit from both crosspaths. x-2-0's shrapnel allows the stun and debuff effect to hit multiple blimps at once, which is incredibly useful when dealing with large amounts of BFBs in the mid-game and in the 90s. It also gives the Sniper [[camo detection]] which can be useful if [[Monkey Village (BTD6)|villages]] are banned or unable to be placed near the tower. | ||
* However, x-0-2 gives the Sniper Monkey more attack speed, which lets it keep blimps in place more effectively | * However, x-0-2 gives the Sniper Monkey more attack speed, which lets it keep blimps in place more effectively. | ||
===Path 2=== | ===Path 2=== | ||
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===Path 3=== | ===Path 3=== | ||
* 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]] is overall a | * 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]] is overall a decent tower, dealing good single-target damage and cracking open Ceramics easily, but struggles to deal enough damage to the MOAB in time. | ||
* 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]] is a great option for mid-game MOABs alongside ceramics, and delivering supporting fire to BFBs and above | * 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]] is a great option for mid-game MOABs alongside ceramics, and delivering supporting fire to BFBs and. above | ||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] as one of the cheapest Tier 5 towers, further improves it's effectiveness at cracking open large targets, now including BFBs that it can safely handle, as well as doing immense single target damage for late game rounds like 97 and 100, though other tier 5s should be purchased to cover it's grouped popping power weakness. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] as one of the cheapest Tier 5 towers, further improves it's effectiveness at cracking open large targets, now including BFBs that it can safely handle, as well as doing immense single target damage for late game rounds like 97 and 100, though other tier 5s should be purchased to cover it's grouped popping power weakness. | ||
* All paths when crosspathed with Shrapnel Shot transform their purpose to a pierce/cleanup tower with global range. It's high rate of fire allows it to take out many groups of Bloons (though at the cost of it's single target prowess), especially when paired with a Berserker Brew buff to improve it's damage. Elite Defender often attacks so fast that [[Permanent Brew (BTD6)|Permanent Brew]] can be considered to keep the uptime on the damage buffs. | * All paths when crosspathed with Shrapnel Shot transform their purpose to a pierce/cleanup tower with global range. It's high rate of fire allows it to take out many groups of Bloons (though at the cost of it's single target prowess), especially when paired with a Berserker Brew buff to improve it's damage. Elite Defender often attacks so fast that [[Permanent Brew (BTD6)|Permanent Brew]] can be considered to keep the uptime on the damage buffs. | ||