Golden Bloon (BTD6): Difference between revisions

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{{lede image|BTD6 bloon GoldenBloon.png}}
{{generic bloon info
|name=Golden Bloon
|image=BTD6 bloon GoldenBloon.png
|speed=30 (1.2× [[Red Bloon (BTD6)|Red Bloon]] speed)
|size=8
}}
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it repeatedly appears on random [[round]]s starting on round 21. It rewards a small amount of [[Monkey Money (BTD6)|Monkey Money]] each time it is popped. It cannot appear on [[Deflation (BTD6)|Deflation]], [[CHIMPS]], or [[Sandbox (BTD6)|Sandbox]] mode.
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it repeatedly appears on random [[round]]s starting on round 21. It rewards a small amount of [[Monkey Money (BTD6)|Monkey Money]] each time it is popped. It cannot appear on [[Deflation (BTD6)|Deflation]], [[CHIMPS]], or [[Sandbox (BTD6)|Sandbox]] mode.


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The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in [[freeplay]].
The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in [[freeplay]].


The Golden Bloon has a base [[Bloon speed|movement speed]] of 30 [[distance unit]]s per second (affected by the speed modifiers on higher difficulties), which is slightly faster than a [[Red Bloon (BTD6)|Red Bloon]] but slightly slower than a [[Blue Bloon (BTD6)|Blue Bloon]]. Each time it appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification.
Each time the Golden Bloon appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification.


The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown.
The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown.