Strategy:Bloonarius (BTD6): Difference between revisions

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Added early-game boss rush strategy + some other things
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{{BTD6 last updated|46.3}}
{{BTD6 last updated|48.2}}


[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.
[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.
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* 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities.
* 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]].
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]].
* 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or 3× 3-2-0 [[Destroyer (BTD6)|Destroyer]] (even 2 can be used if the Boss can stay long enough in their range).
* 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or 3× 3-1-0 [[Destroyer (BTD6)|Destroyer]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] (2 Destroyers can work on longer maps)
* 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]
* 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]


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* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range.
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range.
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 2-4-0 [[Spike Storm (BTD6)|Spike Storm]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 1-4-0 [[Spike Storm (BTD6)|Spike Storm]]  
* There are many other towers that can defeat Bloonarius, but are more expensive compared to the options mentioned here, includes [[Crossbow Master (BTD6)|Crossbow Master]].
* There are many other towers that can defeat Bloonarius, but are more expensive compared to the options mentioned here, includes [[Crossbow Master (BTD6)|Crossbow Master]].


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* 4-0-2 [[The Big One (BTD6)|The Big One]]
* 4-0-2 [[The Big One (BTD6)|The Big One]]
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
* 0-4-0 [[Jungle's Bounty (BTD6)|Jungle's Bounty]] if the Boss isn't too far into the track or with help of the main defense.
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.
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* 4-0-2 [[The Big One (BTD6)|The Big One]]
* 4-0-2 [[The Big One (BTD6)|The Big One]]
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
* 0-4-0 [[Jungle's Bounty (BTD6)|Jungle's Bounty]]
* 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]] (if the boss is instakilled)
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.
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* 2-5-0 [[Special Poperations (BTD6)|Special Poperations]] (Keep the Marine deployed)
* 2-5-0 [[Special Poperations (BTD6)|Special Poperations]] (Keep the Marine deployed)
* 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]]
* 5-1-0 [[Lord of the Abyss]]
* 5-1-0 [[Lord of the Abyss]]
* 2-0-5 [[Perma-Spike (BTD6)|Perma-Spike]]
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* Degree 20+ [[Ascended Shadow]]
* Degree 20+ [[Ascended Shadow]]
* Degree 20+ [[Master Builder]] (Micro the Sentry Paragons)
* Degree 20+ [[Master Builder]] (Micro the Sentry Paragons)
* Degree 1+ [[Goliath Doomship]]
* Degree 20+ [[Goliath Doomship]]
* Degree 20+ [[Mega Massive Munitions Factory]]
* [[VTSG]] (get 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible as well as [[Permanent Brew (BTD6)|Permanent Brew]], [[Homeland Defense (BTD6)|Homeland Defense]], and use Blood Sacrifice if [[Adora (BTD6)|Adora]] is selected)
* [[VTSG]] (get 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible as well as [[Permanent Brew (BTD6)|Permanent Brew]], [[Homeland Defense (BTD6)|Homeland Defense]], and use Blood Sacrifice if [[Adora (BTD6)|Adora]] is selected)