Bloons Card Storm glossary: Difference between revisions

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==Terminology==
{{TOC|right}}
{|class="wikitable"
This is a list of terminology pertaining to ''[[Bloons Card Storm]]''.
!Term
!Description
|-
!Active Ability
|
|-
!Ammo
|
|-
!Attack
|
|-
!Attack Power
|The amount of damage a [[Monkey (BCS)|Monkey]] deals with its attack to a Bloon. Some Monkeys have card effects that deal damage independent of their Attack Power, which means they are not affected by Attack Power modifiers.
|-
![[Bloon (BCS)|Bloon]]
|
|-
![[Bloontonium]]
|
|-
![[Card]]
|
|-
![[Card back]]
|
|-
!Cost
|The amount of Gold or Bloontonium required and consumed in order to play a card.
|-
!Damage
|
|-
!Deck
|
|-
!Deck out
|
|-
!Delay
|
|-
!Draw
|An action that adds a card from the player's deck to their hand. Most drawing actions draw the top card(s) of the player's deck to their hand, such as the draw that occurs at the start of each turn, but some actions can search for and draw specific kinds of cards.
|-
!Economy
|The base amount of Gold the player earns at the start of their turn.
|-
!Effect
|
|-
!Enemy
|
|-
!Friendly
|
|-
![[Gold (BCS)|Gold]]
|
|-
!Hand
|
|-
!Heal
|An action that restores the health of a Hero or Bloon, but cannot grant more health than the target originally started with. Actions that can raise health above the normal amount are usually referred to as "gaining <x> health" in descriptive text.
|-
!Health
|
|-
![[Hero (BCS)|Hero]]
|
|-
!Hero Ability
|
|-
!Keyword
|
|-
![[Map (BCS)|Map]]
|
|-
!Match
|
|-
![[Monkey (BCS)|Monkey]]
|
|-
!Mulligan
|The act of discarding a card from the player's hand, returning it to the deck, and drawing a new card. Each player can mulligan a card in their starting hand up to three times before the first turn.
|-
!Opponent
|
|-
!Owner
|
|-
!Passive Ability
|A Hero Ability that triggers its effects automatically as long as that Hero's Bloontonium is at or above a specific threshold.
|-
!Pick
|
|-
!Play
|
|-
!Player
|
|-
![[Power (BCS)|Power]]
|
|-
!Rarity
|
|-
!Reload
|
|-
!Remove
|
|-
!Round
|
|-
![[Shield (BCS)|Shield]]
|
|-
![[Storm (BCS)|Storm]]
|
|-
!Summon
|An action that creates a Bloon, such as a player playing a Bloon card or the [[Storm (BCS)|Storm]] generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2.
|-
!Target
|
|-
!Turn
|
|}


==Common aliases and abbreviations==
==In-game terminology==
{|class="wikitable"
{{incomplete}}
!Term
<!-- when adding to this list, please keep it in alphabetical order -->
!Description
;Active Ability
|-
 
!DMT
;Add
|
:Generating a temporary copy of a card that disappears at the end of a match. For example, [[Arcane Master]] adds a [[Yellow Bloon (BCS)|Yellow Bloon]] to the owner's hand.
*[[Dart Monkey Twins]]
 
|-
;Ammo
!JBD
:A resource representing the number of times a [[Monkey (BCS)|Monkey]] can attack before it needs to reload.
|
 
*[[Jungle's Bounty Druid]]
;ATK
|-
:The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" and sometimes abbreviated "AP", but was renamed in {{BCS version|4.4}} to avoid confusion with [[Armor Piercing]].
!PoD
 
|
;Attack
*[[Prince of Darkness (BCS)|Prince of Darkness]]
 
|}
;[[Bloon (BCS)|Bloon]]
 
;[[Bloontonium]]
 
;[[Card]]
 
;[[Card Back]]
 
;Controller / owner
:The player whose side of the field a card belongs to. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept).
 
;Cost
:The amount of Gold or Bloontonium required and consumed in order to play a card.
 
;Damage
 
;[[Deck]]
 
;Deck out
 
;Delay
 
;Draw
:This term has two meanings:
:*An action that adds a card from the player's deck to their hand. Most drawing actions draw the top card(s) of the player's deck to their hand, such as the draw that occurs at the start of each turn, but some actions can search for and draw specific kinds of cards.
:*An end-of-game state in which both players have reached a win condition at the same time (i.e., both players' Heroes have 0 health).
 
;Economy
:The base amount of Gold the player earns at the start of their turn, represented by a number on top of a green coin.
 
;Effect
 
;Enemy
:A card controlled by the opponent.
 
;Friendly
:A card controlled by the player.
 
;[[Gold (BCS)|Gold]]
 
;Graveyard
 
;Hand
 
;Heal
:An action that restores the health of a Hero or Bloon, but cannot raise the target's health above its maximum health. Actions that can raise health above the normal amount are usually referred to as "gaining <x> health" in descriptive text, and they usually also raise the target's maximum health for the purposes of healing.
 
;Health
 
;[[Hero (BCS)|Hero]]
 
;Hero Ability
 
;[[Keyword]]
:Terms that describe specific effects or trigger conditions of effects.
 
;[[Map (BCS)|Map]]
 
;Match
 
;[[Monkey (BCS)|Monkey]]
 
;Opponent
 
;Passive Ability
:A Hero Ability that triggers its effects automatically as long as that Hero's Bloontonium is at or above a specific threshold.
 
;Play
 
;Player
 
;[[Power (BCS)|Power]]
 
;Rarity
 
;Reload
 
;Remove
 
;Round
 
;[[Shield (BCS)|Shield]]
 
;[[Storm (BCS)|Storm]]
 
;Summon
:An action that creates a Bloon, such as a player playing a Bloon card or the [[Storm (BCS)|Storm]] generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2.
 
;Target
 
;[[Turn]]
 
==Jargon==
<!-- when adding to this list, please keep it in alphabetical order -->
These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.
;{{anchor|Aggro|Aggro}}
:The process of immediately and constantly applying pressure to an opponent with low-delay Bloons before their defense is established.
 
;{{anchor|Bait|Bait}}
:A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend.
 
;{{anchor|Bounce|Bounce}}
:An action that returns a card to the owner's hand (e.g., [[Return to Sender]] or [[Salvation]]).
 
;{{anchor|Brick|Brick}}
:Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand.
 
;{{anchor|Burn|Burn}}
:Damage dealt to a Hero with card effects instead of [[Bloon (BCS)|Bloon]]s, such as [[Bloon Strike]].
 
;{{anchor|Control|Control}}
:The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck.
 
;{{anchor|Finisher|Finisher}}
:A card that can reduce an opponent's health to 0 when the opportunity comes, such as [[Pink Bloon (BCS)|Pink Bloon]] or [[Quick Ready]].
 
;{{anchor|Midrange|Midrange}}
:A deck built to win in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.
 
;{{anchor|Mirror|Mirror}}
:A match where both players have very similar decks or playstyles.
 
;{{anchor|Mulligan|Mulligan}}
:The act of discarding a card from the player's hand, returning it to the deck, and drawing a new card. Each player can mulligan a card in their starting hand up to three times before the first turn.
 
;{{anchor|OtK|OtK}}
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn.
 
;{{anchor|Power creep|Power creep}}
:The general trend of newer cards outclassing older cards.
 
;{{anchor|Stall|Stall}}
:The act of slowing the opponent's progress. This often involves cards that increase Bloon delay, such as [[Slowing Bloon]] and [[Glue Storm (BCS)|Glue Storm]], though it can also include cards like [[Red Bloon Apopalypse]] that prevent the opponent from performing actions for a few turns.
 
;{{anchor|Tech|Tech}}
:Cards run in a player's deck solely to counter an opposing deck, rather than increasing the effectiveness of a player's own deck.
 
;{{anchor|Tempo|Tempo}}
:The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent.
 
;{{anchor|Tutor|Tutor}}
:A card that draws specific cards from the player's deck to their hand.
 
===Common aliases and abbreviations===
{{incomplete}}
<!-- when adding to this list, please keep it in alphabetical order -->
<div style="column-width:300px">
*BRB: [[Bloon Repair Bot]]
*CGK: [[Ceramic Glazing Kiln]]
*DMT: [[Dart Monkey Twins]]
*IAOFN: [[It's All On Fire Now]]
*FMNT: [[For My Next Trick]]
*GGB: [[Growth Gas Bloon]]
*JBD: [[Jungle's Bounty Druid]]
*LCB: [[Lead Coating Bloon]]
*LCF: [[Lead Coating Factory]]
*LRR: [[Long Range Rang]]
*MLP: [[Mass Lead Production]]
*OBD: [[Offense Best Defense]]
*PoD: [[Prince of Darkness (BCS)|Prince of Darkness]]
*PST: [[Powerful Slowing Totem]]
*RBA: [[Red Bloon Apopalypse]]
*RBS: [[Red Bloon Storm]]
*SGB: [[Steady Growth Bloon]] or [[Stun Gas Bloon]]
*SMFC: [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]
*SMS: [[Super Monkey Storm (BCS)|Super Monkey Storm]]
*TBO: [[The Big One (BCS)|The Big One]]
*TTM: [[Total Transformation Monkey]]
</div>
 
==Navigation==
{{BCS nav}}
[[Category:Bloons Card Storm]][[Category:Lists]]

Revision as of 18:29, 28 September 2025

This is a list of terminology pertaining to Bloons Card Storm.

In-game terminology

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.
Active Ability
Add
Generating a temporary copy of a card that disappears at the end of a match. For example, Arcane Master adds a Yellow Bloon to the owner's hand.
Ammo
A resource representing the number of times a Monkey can attack before it needs to reload.
ATK
The amount of damage a Monkey deals with its attack to a Bloon. Originally referred to as "Attack Power" and sometimes abbreviated "AP", but was renamed in version 4.4 to avoid confusion with Armor Piercing.
Attack
Bloon
Bloontonium
Card
Card Back
Controller / owner
The player whose side of the field a card belongs to. There does not appear to be a distinction between a controller and owner (Emboldened Bloon uses "control", while Return to Sender uses "owner", but they refer to the same concept).
Cost
The amount of Gold or Bloontonium required and consumed in order to play a card.
Damage
Deck
Deck out
Delay
Draw
This term has two meanings:
  • An action that adds a card from the player's deck to their hand. Most drawing actions draw the top card(s) of the player's deck to their hand, such as the draw that occurs at the start of each turn, but some actions can search for and draw specific kinds of cards.
  • An end-of-game state in which both players have reached a win condition at the same time (i.e., both players' Heroes have 0 health).
Economy
The base amount of Gold the player earns at the start of their turn, represented by a number on top of a green coin.
Effect
Enemy
A card controlled by the opponent.
Friendly
A card controlled by the player.
Gold
Graveyard
Hand
Heal
An action that restores the health of a Hero or Bloon, but cannot raise the target's health above its maximum health. Actions that can raise health above the normal amount are usually referred to as "gaining <x> health" in descriptive text, and they usually also raise the target's maximum health for the purposes of healing.
Health
Hero
Hero Ability
Keyword
Terms that describe specific effects or trigger conditions of effects.
Map
Match
Monkey
Opponent
Passive Ability
A Hero Ability that triggers its effects automatically as long as that Hero's Bloontonium is at or above a specific threshold.
Play
Player
Power
Rarity
Reload
Remove
Round
Shield
Storm
Summon
An action that creates a Bloon, such as a player playing a Bloon card or the Storm generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2.
Target
Turn

Jargon

These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.

Aggro
The process of immediately and constantly applying pressure to an opponent with low-delay Bloons before their defense is established.
Bait
A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend.
Bounce
An action that returns a card to the owner's hand (e.g., Return to Sender or Salvation).
Brick
Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand.
Burn
Damage dealt to a Hero with card effects instead of Bloons, such as Bloon Strike.
Control
The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck.
Finisher
A card that can reduce an opponent's health to 0 when the opportunity comes, such as Pink Bloon or Quick Ready.
Midrange
A deck built to win in the mid-game by surviving early-game aggro decks and beating control decks before they can set up their main defenses.
Mirror
A match where both players have very similar decks or playstyles.
Mulligan
The act of discarding a card from the player's hand, returning it to the deck, and drawing a new card. Each player can mulligan a card in their starting hand up to three times before the first turn.
OtK
Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn.
Power creep
The general trend of newer cards outclassing older cards.
Stall
The act of slowing the opponent's progress. This often involves cards that increase Bloon delay, such as Slowing Bloon and Glue Storm, though it can also include cards like Red Bloon Apopalypse that prevent the opponent from performing actions for a few turns.
Tech
Cards run in a player's deck solely to counter an opposing deck, rather than increasing the effectiveness of a player's own deck.
Tempo
The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent.
Tutor
A card that draws specific cards from the player's deck to their hand.

Common aliases and abbreviations

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.