Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions

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==Changes==
==Changes==
===Bloon Sends===
===[[Bloon send]]s===
{{BTDB2 changes|version=4.6|name=Bloon send|version note=upcoming
{{BTDB2 changes|version=4.6|name=Bloon send|version note=upcoming
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
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*{{neutral|Tight Lead: duration increased|0.0125s|0.02s}}
*{{neutral|Tight Lead: duration increased|0.0125s|0.02s}}
}}
}}
===Maps===
===[[Up On The Roof]]===
{{BTDB2 changes|version=4.6|name=Up On The Roof|version note=upcoming
{{BTDB2 changes|version=4.6|names=Up On The Roof, Hall of Masters|version note=upcoming
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|changes=
|changes=
*{{Change|Up on the Roof will no longer appear in Hall of Masters games.}}
*{{Change|Up on the Roof will no longer appear in Hall of Masters games.}}
}}
}}
===Dart Monkey===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey|version note=upcoming
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
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*{{nerf|Crit damage reduced|100|75}}
*{{nerf|Crit damage reduced|100|75}}
}}
}}
===Ice Monkey===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
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|path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900
|path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900
}}
}}
===Glue Gunner===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
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*{{Nerf|Splat pierce crosspath bonus decreased|+3|+1}}
*{{Nerf|Splat pierce crosspath bonus decreased|+3|+1}}
}}
}}
===Monkey Sub===
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
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*{{buff|Submerge cooldown reduced|1.5s|1.2s}}
*{{buff|Submerge cooldown reduced|1.5s|1.2s}}
}}
}}
===Heli Pilot===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
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*{{Buff|Shove distance against ZOMGs increased|×0.5|×0.67}}
*{{Buff|Shove distance against ZOMGs increased|×0.5|×0.67}}
}}
}}
===Wizard Monkey===
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey|version note=upcoming
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
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{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}}
{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}}
}}
}}
===Druid===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=4.6|tower=Druid|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Druid|version note=upcoming
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
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|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
}}
}}
===Spike Factory===
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{BTDB2 tower changes|version=4.6|tower=Spike Factory|version note=upcoming
{{BTDB2 tower changes|version=4.6|tower=Spike Factory|version note=upcoming
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
}}
}}
===Quincy===
===[[Quincy (Battles 2)|Quincy]]===
{{BTDB2 hero changes|version=4.1|hero=Quincy|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Quincy|version note=upcoming
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
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*{{Buff|Storm of Arrows ability arrow Ceramic damage multiplier|×1|×2}}
*{{Buff|Storm of Arrows ability arrow Ceramic damage multiplier|×1|×2}}
}}
}}
===Cyber Quincy===
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy|version note=upcoming
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
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*{{Buff|Cyber Storm: damage to MOABs increased|×2|×3}}
*{{Buff|Cyber Storm: damage to MOABs increased|×2|×3}}
}}
}}
===DJ Benjammin'===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
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*{{change|Beatdown can no longer be fired if there are no bloons on screen.}}
*{{change|Beatdown can no longer be fired if there are no bloons on screen.}}
}}
}}
===Fusty the Snowman===
===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]===
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman|version note=upcoming
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
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*{{nerf|White popping power buff moved|Level 5|Level 9}}
*{{nerf|White popping power buff moved|Level 5|Level 9}}
}}
}}
===Bonnie===
===[[Bonnie (Battles 2)|Bonnie]]===
{{BTDB2 hero changes|version=4.1|hero=Bonnie|version note=upcoming
{{BTDB2 hero changes|version=4.1|hero=Bonnie|version note=upcoming
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
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*{{Nerf|Mass Detonation shard damage|8|6}}
*{{Nerf|Mass Detonation shard damage|8|6}}
}}
}}
==Bug Fixes==
==Bug fixes==
*Fixed cash sometimes displaying incorrectly on the pregame screen
*Fixed cash sometimes displaying incorrectly on the pregame screen
*Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
*Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.