User:Qwertyxp2000/Status effect: Difference between revisions
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'''Status effects''' (sometimes referred as '''Mutators''' (what?) ) are additional modifiers<!--how do i not say both words of the titular thing--> onto Bloons. They were introduced in the original ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', with the Ice Ball freezing bloons. | '''Status effects''' (sometimes referred as '''Mutators''' (what?) ) are additional modifiers<!--how do i not say both words of the titular thing--> onto Bloons. They were introduced in the original ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', with the Ice Ball freezing bloons. | ||
Also what about Monkeys or is that supposed to go in a page about monkey debuffs? | |||
==In ''Bloons TD 3'' and before== | |||
Something technical bla bla bla out of scope of qwertyxp2000, glue and ice? | |||
==In ''Bloons TD 4''== | |||
Something technical bla bla bla out of scope of qwertyxp2000, glue and ice yeah so is wind? | |||
==In ''Bloons TD 5''== | |||
Something technical bla bla bla out of scope of qwertyxp2000 | |||
==In ''Bloons TD 6''== | ==In ''Bloons TD 6''== | ||
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In Bloons TD 6, something something mutator status effect Sauda bla bla bla. | In Bloons TD 6, something something mutator status effect Sauda bla bla bla level 11 extra damage blastapopoulos evaporate all statuses. | ||
*'''Frozen:''' Bloons that are frozen have a transparent shell with snow on top. Stop movement and Regrow properties but cannot be hit by Sharp attacks. Both standard bloons and MOAB-class bloons can be frozen. Can take more damage from attacks that specifically do more damage to Frozen Bloons (e.g. [[Riptide Champion]]). | *'''Frozen:''' Bloons that are frozen have a transparent shell with snow on top. Stop movement and Regrow properties but cannot be hit by Sharp attacks. Both standard bloons and MOAB-class bloons can be frozen. Can take more damage from attacks that specifically do more damage to Frozen Bloons (e.g. [[Riptide Champion]]). | ||
*'''Stunned:''' Stunned bloons gain a many small white stars that revolve around them. Stops movement. Both standard bloons and MOAB-class bloons can be stunned. Can take more damage from attacks that specifically do more damage to Stunned Bloons (e.g. [[Heavy Shells (BTD6)|Heavy Shells]]). | *'''Stunned:''' Stunned bloons gain a many small white stars that revolve around them. Stops movement. Both standard bloons and MOAB-class bloons can be stunned. Can take more damage from attacks that specifically do more damage to Stunned Bloons (e.g. [[Heavy Shells (BTD6)|Heavy Shells]]). | ||
*'''Glue:''' Thick glue | *'''Glue:''' Thick glue sticks on top of affected bloons. Usually, this status effect is accompanied by additional effects, such as a slowdown, but requires special upgrades to affect MOAB-class bloons. | ||
*'''Acid:''' All offensive Alchemist potions | *'''Acid:''' All offensive Alchemist potions apply this. Bloons affected by acid may take more damage. | ||
*'''Sticky Bomb:''' Derives from [[Sticky Bomb (BTD6)|Sticky Bomb]] and [[Master Bomber (BTD6)|Master Bomber]], which both have distinct types. Both have a brief delay before exploding. | *'''Sticky Bomb:''' Derives from [[Sticky Bomb (BTD6)|Sticky Bomb]] and [[Master Bomber (BTD6)|Master Bomber]], which both have distinct types. Both have a brief delay before exploding. | ||
==In ''Bloons TD Battles 2''== | ==In ''Bloons TD Battles 2''== | ||
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==In ''Bloons Pop!''== | |||
Something technical bla bla bla out of scope of qwertyxp2000, burn and acid | |||
==In ''Bloons Card Storm''== | ==In ''Bloons Card Storm''== | ||