Highwayman Jericho (Battles 2): Difference between revisions

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*If multiple towers have the same sell value, how does it break the tie?}}
*If multiple towers have the same sell value, how does it break the tie?}}
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it forcibly [[sell]]s a tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It prioritizes the tower with the lowest sell value that can sell for enough to make up the difference. It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it forcibly [[sell]]s a non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It prioritizes the tower with the lowest sell value that can sell for enough to make up the difference. It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels