Monkey v Monkey: Difference between revisions
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this page is still severely lacking in specifics... i'll probably figure a lot of this out the next time i play bmc and get jumpscared by all the incoming attacks from planterror |
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{{screenshot needed|needs screenshots of the user interfaces to accompany key points in the text of the article}} | {{screenshot needed|needs screenshots of the user interfaces to accompany key points in the text of the article}} | ||
{{research| | |||
*Specifics about how the game calculates attack difficulty, minimum/maximum difficulty in the Flash version, minimum research required to send an attack at certain levels, Bloontonium costs in the Flash version, rewards for winning, and penalties for losing | |||
*Any information about how the game matchmakes with randoms based on Honor}} | |||
'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | '''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | ||
==Attacking== | ==Attacking== | ||
===In the Flash version=== | ===In the Flash version=== | ||
Attacks cost [[Bloontonium#Bloons Monkey City|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. | Attacks cost [[Bloontonium#Bloons Monkey City|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. If the player does not have enough Bloontonium to afford the attack, the player is given the option to convert [[Bloonstone]]s to make up the difference, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type. | ||
During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule. | During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule. | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Cost | |||
!Research required | !Research required | ||
|- | |- | ||
!Regrow Assault | !Regrow Assault | ||
|Regrow Bloons are significantly more common and can appear as early as round 1 instead of round 4. Functions identically to a Regrow Assault tile. | |Regrow Bloons are significantly more common and can appear as early as round 1 instead of round 4. Functions identically to a Regrow Assault tile. | ||
|{{BMCF bs|15}} | |||
|Rubber Repair | |Rubber Repair | ||
|- | |- | ||
!Camo Assault | !Camo Assault | ||
|Camo Bloons are significantly more common and can appear as early as round 1 instead of round 7. Functions identically to a Camo Assault tile. | |Camo Bloons are significantly more common and can appear as early as round 1 instead of round 7. Functions identically to a Camo Assault tile. | ||
|{{BMCF bs|10}} | |||
|Camo Modification Tech | |Camo Modification Tech | ||
|- | |- | ||
!Extra Lead | !Extra Lead | ||
|Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. | |Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. | ||
|{{BMCF bs|10}} | |||
|Heavy Bloon Armor | |Heavy Bloon Armor | ||
|- | |- | ||
!Extra MOAB | !Extra MOAB | ||
|Hidden from tile details. If MOAB-class bloons spawn on a given round, then extra MOAB-class bloons will be added at the end of a round. The strongest bloon type is chosen, and DDTs are prioritized over ZOMGs, making it possible to see them in singles instead of groups of 3. | |Hidden from tile details. If MOAB-class bloons spawn on a given round, then extra MOAB-class bloons will be added at the end of a round. The strongest bloon type is chosen, and DDTs are prioritized over ZOMGs, making it possible to see them in singles instead of groups of 3. | ||
|{{BMCF bs|10}} | |||
|MOABs | |MOABs | ||
|} | |} | ||
===In the mobile version=== | ===In the mobile version=== | ||
Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a [[Bloon Strategy]] associated with them | Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a [[Bloon Strategy]] associated with them. When initiating an attack, the game allows the player to choose a Bloon Strategy from a random selection of 3, and the player can reroll them for {{BMCM bs|10}}. Since Bloontonium is a percentage, no difficulty modifiers can be changed except for the Extra Strong attack, which also costs {{BMCM bs|10}}. The player can also fill their Bloontonium reserves if the player does not have enough Bloontonium, filling to {{BMCM bloontonium}} 100% at the cost of Bloonstones, at {{BMCM bs|1}} per {{BMCM bloontonium}} 2%. Sending an attack for the first time of the day immediately rewards the attacker with {{BMCM bs|5}}, and subsequent attacks sent on the same day reward {{BMCM bs|2}} each. | ||
During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled. | During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled. | ||
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|[[File:BMCM themes FastAndFurious.png|50px|Icon of Fast and Furious]] | |[[File:BMCM themes FastAndFurious.png|50px|Icon of Fast and Furious]] | ||
|'''Fast and Furious'''<br>Speed over toughness | |'''Fast and Furious'''<br>Speed over toughness | ||
|Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter, Lead Bloons are rare, and DDTs and packed MOABs can appear. | |Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter on average, Lead Bloons are rare, and DDTs and packed MOABs can appear. | ||
|Fast Bloons | |Fast Bloons | ||
|- | |- | ||
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|[[File:BMCM themes CashStarve.png|50px|Icon of Cash Starve]] | |[[File:BMCM themes CashStarve.png|50px|Icon of Cash Starve]] | ||
|'''Cash Starve'''<br>Less RBE for a few rounds, then regular afterwards | |'''Cash Starve'''<br>Less RBE for a few rounds, then regular afterwards | ||
|Reduces the RBE of early rounds slightly.{{fn|Internal data indicates that this theme is also supposed to reduce cash per pop on earlier rounds, but it has no effect due to a coding error.}} | |Reduces the average RBE of early rounds slightly.{{fn|Internal data indicates that this theme is also supposed to reduce cash per pop on earlier rounds, but it has no effect due to a coding error.}} | ||
|Heavy Bloon Armor | |Heavy Bloon Armor | ||
|- | |- | ||
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When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | ||
Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Cave Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[ | Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Cave Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[treasure chest]]. Attacks use the same [[Map|track]]s as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, [[Auto Start|non-stop mode]] is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to [[Apopalypse (BTD5)|Apopalypse]] mode from ''[[Bloons TD 5]]''. Unlike Apopalypse, end-of-round cash is still given. | ||
==Pacifist Mode== | ==Pacifist Mode== | ||
'''Pacifist Mode''' prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and | '''Pacifist Mode''' prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and if the player sends an attack while in Pacifist Mode, it is automatically disabled. Additionally, in the Flash version only, Pacifist Mode cannot be enabled if the player has 1,000 or more Honor, though when attacking friends they can still appear in Pacifist Mode to them if they are not actively playing. | ||
==Strategy== | ==Strategy== | ||
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==Gallery== | ==Gallery== | ||
{{ | ===Mobile version=== | ||
{{screenshot needed}} | |||
===Flash version=== | |||
{{screenshot needed}} | |||
==Footnotes== | ==Footnotes== | ||