Mega Massive Munitions Factory: Difference between revisions
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|description=A factory of explosive spike Bloon annihilation|xp=1000000}} | |description=A factory of explosive spike Bloon annihilation. | ||
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The '''Mega Massive Munitions Factory''' is the upcoming [[Paragon]] for the [[Spike Factory (BTD6)|Spike Factory]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | The '''Mega Massive Munitions Factory''' is the upcoming [[Paragon]] for the [[Spike Factory (BTD6)|Spike Factory]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. | The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | ||
* Its first ability grants it an [[attack speed]] buff similar to [[Smart Spikes (BTD6)|Smart Spikes]], temporarily increasing its spike production, and can only be used once per round. | |||
It has two [[Activated Ability|Activated Abilities]] | |||
* Its first ability grants it an [[attack speed]] buff similar to [[Smart Spikes (BTD6)|Smart Spikes]], temporarily increasing | |||
* Its second ability causes it to launch rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. | * Its second ability causes it to launch rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. | ||