Co-op (BTD6): Difference between revisions

pogress
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{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}}
{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}}
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}}. It allows up to four players to play in a single game simultaneously using a peer-to-peer connection.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/comment/hnoqs0i/?utm_source=share&utm_medium=web2x&context=3|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|publisher=Reddit|retrieved=7 apr 2025}}</ref> It is unlocked at [[level]] 20.
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously using a peer-to-peer connection.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/bloons_td_6_update_notes_version_290/hnoqs0i/|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=7 apr 2025}}</ref> Players can either all share the map or have their own sections of the map to place and [[upgrade]] their own towers. Each player has their own [[Hero]] and tier 5 upgrades, though they have to share Hero XP and [[cash]] earned from popping Bloons and at the end of each round. Playing in standard Co-op earns separate [[medal]]s from singleplayer, and there are some events that are playable in Co-op.


==Mechanics==
==Mechanics==
*Each player has their own [[Hero]], though if multiple Heroes are placed, then the XP earned is split among them.
In a Co-op game, all players play together on a single map with the same pool of [[life|lives]]. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own [[tower]]s and [[power]]s and cannot control towers placed by others. Each player has access to their own [[Hero]], tier 5 [[upgrade]]s, and pool of [[cash]], though some forms of income are split among players. While this allows for multiple Heroes and multiple copies of tier 5 upgrades, the game does not allow multiple copies of [[Paragon]]s or [[VTSG]]s. Towers and upgrades are only purchasable by players that have unlocked them. [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. [[Fast Track Mode]] applies if at least one player has it enabled.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/lr0vsgb/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Notes!|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=11 apr 2025}}</ref> If playing in a mode with [[challenge rule]]s, all players share the restrictions on the number of towers that can be placed.
*Opening the options menu does not pause the game.
*The host cannot select maps they have not unlocked yet. Other players in the group can play on maps they have not unlocked yet, however.
*[[Auto Start]] mode is enabled if at least one player has it enabled.


===Experience===
===Controls===
*All players earn the same amount of experience for their [[level|player level]] as in singleplayer.
*Any player can start [[round]]s and toggle [[Fast Forward]].
*[[Tower XP]] at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players at that point. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer.
*[[Auto Start]] mode is enabled as long as at least one player has it enabled.
*If multiple Heroes are on the map at the same time, the XP is distributed among them evenly.
*Menus and pop-ups do not pause the game.
*Players cannot save Co-op games, nor can they restart outside of a game over.
*On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action.


===Ownership===
===Ownership===
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*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players.
*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players.
*{{BTD6 mk|Emergency Unlock}} does not change the targeting of other player's [[Dartling Gunner (BTD6)|Dartling Gunner]]s. (verify)
*{{BTD6 mk|Emergency Unlock}} does not change the targeting of other player's [[Dartling Gunner (BTD6)|Dartling Gunner]]s. (verify)
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player. A [[Primary]] tower will receive buffs based on the tiers of other Primary towers with the same owner, not all players.


===Map splits===
===Map splits===
Maps in co-op are split into sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game.
Maps in co-op are split into sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game.
*In the free-for-all split, all players can place anywhere on the map. This is the default for all [[Expert]] maps.
*In the free-for-all split, all players can place anywhere on the map. This is the default for all [[Expert]] maps.
*Other splits have two sections if there are two players or four sections if there are three or four players. The fourth section becomes a free-for-all section if there are only three players.
*All other splits have two sections if there are two players or four sections if there are three or four players. The fourth section becomes a free-for-all section if there are only three players.


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===Cash distribution===
===Cash distribution===
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the cash per pop for players that have it enabled.
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match. The extra cash from {{BTD6 mk|More Cash}} is distributed evenly among all players from each player that has it unlocked; if all players have it, then all players effectively gain the full $200. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the cash per pop for players that have it enabled.


Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions:
Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions:
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===Sending cash===
===Sending cash===
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has:
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has:
*If one has $500 or more, they will send 20% of their current cash, rounded down.
*With $500 or more, the player will send 20% of their current cash, rounded down.
*If one has $100 or more, but less than $500, they will send $100.
*With $100 or more, but less than $500, the player will send $100.
*If one has less than $100, they will send all the money they have.
*With less than $100, the player will send all the cash they have.


===Monkey Knowledge===
===Experience===
[[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. With one exception, their effects do not stack if multiple players own them. Some Monkey Knowledge has special behavior in Co-op:
*All players earn the same amount of [[experience]] for their [[level|player level]] that they would earn in singleplayer.
*The extra cash from {{BTD6 mk|More Cash}} is distributed evenly among all players from each player that has it unlocked. If all players have it, then all players effectively gain the full $200.
*[[Tower XP]] at the end of each round is distributed among players based on the ratio of cash they have invested into their towers and upgrades relative to the total cash invested into towers and upgrades by all players. For example, if player 1 has invested $400 into towers and upgrades and player 2 has invested $600 into towers and upgrades, then player 1's towers will receive 40% of the tower XP at the end of each round and player 2's towers will receive the other 60%. For each player, this XP is further distributed among their towers based on the cash invested into each tower type, in the same way as in singleplayer.
*{{BTD6 mk|Come On Everybody!}} applies its buffs separately for each player.
*If multiple Heroes are on the map at the same time, the XP is distributed among them evenly.


===Cosmetic items===
===Cosmetic items===
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===Quick Match===
===Quick Match===
'''Quick Match''' allows the player to join any publicly-hosted game that fits the chosen constraint. If no match is found, the game creates a match with a random [[map]] (using its default map split), [[difficulty]], and mode within the constraints.
[[File:BTD6 coop quick match.png|300px|thumb]]
'''Quick Match''' allows the player to join any publicly-hosted game that fits within one of three constraints the player can choose from. If no match is found, the game creates a match with a random [[map]] (using its default map split), [[difficulty]], and mode within the constraints. When creating a match, the game can select maps the host has not unlocked yet.
{|class="wikitable"
{|class="wikitable"
!Constraint
!Constraint
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!Game mode
!Game mode
|-
|-
!Any Game
![[File:BTD6 CoopQuickMatchBtn.png|100px]]<br>Any Game
|Any map
|Any map
|Any difficulty
|Any difficulty
|Any mode
|Any mode
|-
|-
!Medium Game
![[File:BTD6 CoopMediumMatchBtn.png|100px]]<br>Medium Game
|
|
*[[Beginner]]
*[[Beginner]]
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*[[Double HP MOABs]]
*[[Double HP MOABs]]
|-
|-
!Long Game
![[File:BTD6 CoopLongMatchBtn.png|100px]]<br>Long Game
|
|
*[[Intermediate]]
*[[Intermediate]]
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===Create Match===
===Create Match===
'''Create Match''' allows the player to create a match with a selected map, map split, difficulty, mode, and number of players. Matches are private by default, but the player can make them public to allow Quick Match players to join.
[[File:BTD6 coop hosting.png|300px|thumb]]
'''Create Match''' allows the player to host a match with a selected map, map split, difficulty, mode, and number of players. The host cannot select maps they have not unlocked yet, nor can they select [[Blons]], [[Protect The Yacht]], or [[Map Editor]] maps. Matches are private by default, but the host can make them public to allow Quick Match players to join.  


===Join Match===
===Join Match===
'''Join Match''' allows the player to enter a public or private match by either using a code or searching for games hosted on the same Wi-Fi network.
'''Join Match''' allows the player to enter a public or private match by using a code or by searching for games hosted on the same Wi-Fi network.
 
==Modes==
Co-op supports the same game modes as offline singleplayer, except [[Sandbox (BTD6)|Sandbox]]. Unlike in singleplayer, these modes are playable in any order.
 
===Local co-op===
Exclusive to the {{console version of|Bloons TD 6}}, local Co-op is playable by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals.


==Events==
===Boss Challenge===
{{main|Boss Challenge}}
Boss Challenge supports Co-op play with separate scoring for 2-player, 3-player, and 4-player games. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op outside of the occasional events that use them.
 
===Events===
Several events support co-op or have separate modes for co-op.
Several events support co-op or have separate modes for co-op.
*Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op.
*Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s are biweekly Daily Challenges that can only be played in Co-op.
*[[Collection Event (BTD6)|Collection Event]]s have map bonuses in Co-op mode.
*[[Collection Event (BTD6)|Collection Event]] rewards are also given in Co-op games. Bonus rewards apply if the host selects a map that has a bonus on their account.
*[[Monkey Teams (BTD6)|Monkey Teams]] events run on the same maps in Co-op as in singleplayer. All players must use the allowed towers to earn the extra [[Monkey Money]].
*[[Monkey Teams (BTD6)|Monkey Teams]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players must use the allowed towers to earn the extra [[Monkey Money]].
*[[Golden Bloon (BTD6)|Golden Bloon]] events run on the same maps in Co-op as in singleplayer. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not.
*[[Golden Bloon (BTD6)|Golden Bloon]] events are playable in Co-op if the host selects a map that it is currently active on for their account. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed to popping it or not.
*[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.
*[[Boss Bloon Event]]s have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.
*[[Boss Challenge]] has separate scoring for 2-player, 3-player, and 4-player games in both Normal and Elite mode. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op.


==Medals==
==Rewards==
===Monkey Money===
Co-op rewards the same amount of [[Monkey Money]] as playing in singleplayer, including the 50% extra Monkey Money given to ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'' players, though there is no bonus Monkey Money for earning a new [[medal]].
 
Due to a bug, the Co-op lobby does not display the Monkey Money reward with {{BTD6 mk|Mo' Monkey Money}} applied, but all players do earn the extra Monkey Money as long as at least one player has it.
{|class="wikitable inline" style="text-align:center"
!Version
!Mode
![[Beginner]]
![[Intermediate]]
![[Advanced]]
![[Expert]]
|-
!rowspan="4"|''[[Bloons TD 6]]''
|[[Easy]]
|{{BTD6 mm|15|mk=y}}
|{{BTD6 mm|25|mk=y}}
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|60|mk=y}}
|-
|[[Medium]]
|{{BTD6 mm|30|mk=y}}
|{{BTD6 mm|50|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|100|mk=y}}
|-
|[[Hard]]
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|120|mk=y}}
|{{BTD6 mm|160|mk=y}}
|-
|[[Impoppable (BTD6)|Impoppable]]
|{{BTD6 mm|60|mk=y}}
|{{BTD6 mm|100|mk=y}}
|{{BTD6 mm|180|mk=y}}
|{{BTD6 mm|240|mk=y}}
|-
!rowspan="4"|''[[Bloons TD 6+]]''<br>''[[Bloons TD 6 NETFLIX]]''
|Easy
|{{BTD6 mm|22|mk=y}}
|{{BTD6 mm|37|mk=y}}
|{{BTD6 mm|67|mk=y}}
|{{BTD6 mm|90|mk=y}}
|-
|Medium
|{{BTD6 mm|45|mk=y}}
|{{BTD6 mm|75|mk=y}}
|{{BTD6 mm|112|mk=y}}
|{{BTD6 mm|150|mk=y}}
|-
|Hard
|{{BTD6 mm|67|mk=y}}
|{{BTD6 mm|112|mk=y}}
|{{BTD6 mm|180|mk=y}}
|{{BTD6 mm|240|mk=y}}
|-
|Impoppable
|{{BTD6 mm|90|mk=y}}
|{{BTD6 mm|150|mk=y}}
|{{BTD6 mm|270|mk=y}}
|{{BTD6 mm|360|mk=y}}
|}
 
===Medals===
{{#lst:Medal|Co-op BTD6}}
{{#lst:Medal|Co-op BTD6}}


==Console version==
===Achievements===
The {{console version of|Bloons TD 6}} supports local co-op by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals.
{{BTD6 achievement list by name|Co-operation;Four times the fun;Triple threat;When the going gets tough...;Kind Benefactor;Generous Benefactor;Monkey Contributor;Monkey Philanthropist;Powershare;Power overwhelming!;Insta-defense;Co-op Popper;Bill Greates}}
 
==Related achievements==
{{BTD6 achievement list by name|Co-operation;Four times the fun;Triple threat;When the going gets tough...;Kind Benefactor;Generous Benefactor;Monkey Contributor;Monkey Philanthropist;Powershare;Power overwhelming!;Insta-defense;Co-op Popper}}


==Update history==
==Update history==