Hydra Rocket Pods (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | ||
Hydra Rocket Pods | Since Version 48.0's damage buff, Hydra Rocket Pods excels at ripping apart crowds of bloons, especially given its extreme buffability and lack of damage type weaknesses, but still often too expensive for general usage, though when given [[Stronger Stimulant (BTD6)|Stronger Stimulant]] it can reliably handle hyperdense bloons, and has a decent transition to [[Rocket Storm (BTD6)|Rocket Storm]]. While it's decent in [[Race Event]]s, Hydra stands out in CT for its capability to handle early MOABs and Ceramic children, and especially in CT Least Tiers, which for its tier requires no extra relics to damage all bloon types while still offering solid bloon damage. Its high buffability also makes Hydra stand out in [[Rogue Legends]], particularly against groups of DDTs. | ||
Hydra Rocket Pods does not necessarily need crosspaths to function optimally. However, the 0-3-2 is often more used despite its lack of accuracy, due to the large pierce bonus compared to the shock effect, which is less functional with this upgrade. 2-3-0 is still a decent choice for general situations, though only its missile projectile applies Laser Shock. | Hydra Rocket Pods does not necessarily need crosspaths to function optimally. However, the 0-3-2 is often more used despite its lack of accuracy, due to the large pierce bonus compared to the shock effect, which is less functional with this upgrade. 2-3-0 is still a decent choice for general situations, though only its missile projectile applies Laser Shock. | ||