Update history:Bloons Card Storm: Difference between revisions
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removed all the updates now that they have their own pages. still not sure what to do for version 1.0, it would feel weird to give it its own page when i don't think that makes sense for most other games (though maybe it counts in this case because 1.0 was technically released as an update to the full playable test on steam) |
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This is a list of | This is a list of software updates to ''[[Bloons Card Storm]]''. | ||
==Updates== | ==Updates== | ||
Revision as of 18:16, 23 April 2025
This is a list of software updates to Bloons Card Storm.
Updates
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Version 1.0 changes from the Full Playable test
Attack Power increased ― 25 → 50
- Description changed ― "On Pop: Gains 20 Attack Power" → "On Pop: Gain 20 Attack Power"
- Description changed ― "During your Turn: All Dart Monkeys gain +10 Attack Power" → "During your Turn: All Dart Monkeys gain 10 Attack Power"
- Name changed ― Boomerang → Boomerang Monkey
Ammo increased ― 3 → 4
- Name changed ― Glaive Richochet → Glaive Ricochet
Attack Power increased ― 70 → 75
- Description changed ― "On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat" → "On Attack: Deal 30 Damage to a random other Bloon three times"
Attack Power increased ― 120 → 150
- Description changed ― "On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire" → "On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"
Rarity increased ― Common → Rare
- Description changed ― "On Turn Start: Gain +5 Attack Power" → "On Turn Start: Gain 5 Attack Power"
- Description changed ― "On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25" → "On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25"
- Description changed ― "On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30" → "On Play: Summon an Undead MOAB.
On Turn Start: Heal your Bloons for 30"
Undead MOAB health increased ― 400 → 500
Attack Power increased ― 75 → 90
- Description changed ― "Generates 2 Gold at the start of the turn" → "On Turn Start: Gain 2 Gold"
- Description changed ― "On Turn Start: Gain Gold equal to the number of friendly Monkeys" → "On Turn Start: Gain 1 Gold per friendly Monkey"
Cost reduced ― 6 → 4
Rarity increased ― Common → Uncommon
- Now uses Shrink's card art instead of placeholder art
Health increased ― 30 → 40
- Description changed ― "On Damaged: Gives 1 gold" → "On Damaged: Gain 1 Gold"
Health increased ― 90 → 100
- Description changed ― "On Turn Start: Gains +50 Health" → "On Turn Start: Gains 50 Health"
Health increased ― 45 → 60
Health increased ― 130 → 140
Now draws a card when damaging the opponent.
Charges reduced ― 3 → 2
- Description changed ― "Removes Enemy Target Monkey with 30 or less Attack Power" → "Remove target enemy Monkey with 30 or less Attack Power"
- Description changed ― "Grants all your Bloons +25 Health" → "Give all your Bloons +25 Health"
Gold gain reduced ― 2 → 1
- Description changed ― "Enemy Monkeys lose all ammo" → "Enemy Monkeys lose all Ammo"
- Description changed ― "Target Monkey joins your team" → "Target enemy Monkey joins your team"
- Description changed ― "Deal 70 damage to enemy Bloons" → "Deal 70 Damage to all enemy Bloons"
Health bonus increased ― +100 → +150
- Description changed ― "Give target friendly Bloon +100 Health but increases delay by 1" → "Give target friendly Bloon +150 Health but increase its delay by 1"
- Rarity changed from Rare to Super Rare to match crafting cost (bug fix)
- Description changed ― "Increases the delay of all Enemy Bloons by 1" → "Increase the delay of all Enemy Bloons by 1"
- Description changed ― "Reduces the delay on target Bloon by 1" → "Reduce the delay on target Bloon by 1"
Cost increased ― 4 → 5
- Name ― Return 2 Sender → Return to Sender
- Description changed ― "Returns a Bloon or Monkey to the owner's hand" → "Return a Bloon or Monkey to the owner's hand"
- Description changed ― "Turn target Monkey into a Baby Monkey" → "Turns target Monkey into a Baby Monkey"
- Description changed ― "Deal 150 damage to 2 random opposing Bloons" → "Deal 150 Damage to 2 random opposing Bloons"
Rarity increased ― Common → Uncommon
- Note: Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game
Cost increased ― 2 → 3
Shield amount increased ― 100 → 120
- Description changed ― "Gain a 100HP Shield. When it breaks, get 2 Gold" → "Gain 120 Shield. When it breaks, gain 2 Gold"
- Description changed ― "Target Monkey loses all ammo" → "Target Monkey loses all Ammo"
- Dark Castle: description changed ― "Bloons gain +5 Health." → "Bloons gain 5 Health."
- Wasteland: name changed ― Wasteland → Badlands
Navigation
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| Gallery • Strategies • Update history | ||||||||||||||||||||