Strategy:Wizard Monkey (Battles 2): Difference between revisions

decamo is also support I guess
Synergies: formatting into a table
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== Synergies ==
== Synergies ==
As the wizard is one of the towers that provides a reliable decamo option with Shimmer, it can be paired well with any tower that is otherwise vulnerable to Camo Bloons. The Hero slot is generally recommended to support the wizard if this is the case.
As the wizard is one of the towers that provides a reliable decamo option with Shimmer, it can be paired well with any tower that is otherwise vulnerable to Camo Bloons. The Hero slot is generally recommended to support the wizard if this is the case.
=== Heroes ===
{|class="wikitable center-col-1"
* [[Ezili (Battles 2)|Ezili]] - Directly buffs wizards with extra pierce, reanimation speed, and provides purple popping with Heartstopper ability.
!Name
* [[Captain Churchill (Battles 2)|Captain Churchill]] and [[Sentai Churchill (Battles 2)|Sentai Churchill]] - Churchills and Wizards counter each other's weaknesses well, early Purples and Blacks are popped by the other, Dragon's Breath pops down early MOABs while Churchills have high pierce for defending round 11-13 rushes.
!Icon
=== Other Towers ===
!Reasoning
* [[Bomb Shooter (Battles 2)|Bomb Shooter]] - A cluster bomb can pop all grouped purples on round 11, while providing the Bomb Shooter a decamo option in the form of Shimmer to eliminate it's primary weakness.
|-
* [[Tack Shooter (Battles 2)|Tack Shooter]] - Another tower that benefits a lot from decamo, and Archmage also provides support against DDTs for it, while the tack has the Blade Maelstrom to wipe out grouped rushes that threaten wizard.
|[[Ezili (Battles 2)|Ezili]]
* [[Ninja Monkey (Battles 2)|Ninja Monkey]] - While the Ninja can always see Camo Bloons, this frees up the obligatory Necromancer play for round 11-13, as Flash Bomb can pop lots of purple bloons for an Arcane Mastery or Dragon's Breath to clean up alongside Fireball wizard spam.
|[[File:BTDB2 ezili portrait.png|x50px]]
|Directly buffs wizards with passive bonuses such as extra pierce and Reanimated Bloon pierce to Necromancers, and allows Wizard attacks to pop Purple Bloons with her Heartstopper ability.
|-
|[[Captain Churchill (Battles 2)|Captain Churchill]] and [[Sentai Churchill (Battles 2)|Sentai Churchill]]
|[[File:BTDB2 captain churchill portrait.png|x50px]] [[File:BTDB2 sentai churchill portrait lvl1.png|x50px]]
|Churchills and Wizards counter each other's weaknesses well, early Purples and Blacks are popped by the other, Dragon's Breath pops down early MOABs while Churchills have high pierce for defending round 11-13 rushes.
|-
|[[Bomb Shooter (Battles 2)|Bomb Shooter]]
|[[File:BTDB2 000 bomb shooter.png|x50px]]
|A cluster bomb can pop all grouped purples on round 11, while providing the Bomb Shooter a decamo option in the form of Shimmer to eliminate it's primary weakness.
|-
|[[Tack Shooter (Battles 2)|Tack Shooter]]
|[[File:BTDB2 000 tack shooter.png|x50px]]
|Another tower that benefits a lot from decamo abilities, and Archmage also provides support against DDTs for it, while the tack has the Blade Maelstrom to wipe out grouped rushes that threaten wizard.
|-
|[[Ninja Monkey (Battles 2)|Ninja Monkey]]
|[[File:BTDB2 000 ninja monkey.png|x50px]]
|While the Ninja can always see Camo Bloons, this frees up the obligatory Necromancer play for round 11-13, as Flash Bomb can pop lots of purple bloons for an Arcane Mastery or Dragon's Breath to clean up alongside Fireball wizard spam.
|-
|}


== Upgrades ==
== Upgrades ==