Update history:Bloons Card Storm/Version 3.4: Difference between revisions

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Changes: does this sound correct? I can't find the right words to describe it.
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==Changes==
==Changes==
===[[Ranked]]===
{{BCS changes
|version=3.4
|name=Ranked
|changes=*{{Change|Ranked matchmaking failsafe increased|+-2 ranks|+-3 ranks}}
}}
===[[Zee Jay (BCS)|Zee Jay]]===
===[[Zee Jay (BCS)|Zee Jay]]===
{{BCS changes
{{BCS changes

Revision as of 20:42, 6 April 2026

Version 3.4
Build №1460
Steam29 April 2025[1]

Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.

Changes

  • Ranked matchmaking failsafe increased ― +-2 ranks → +-3 ranks
Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
— Update notes
  • Neutral Passive Awesomeness: health modifier changed ― +5 health per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 health
  • Buff Rad Enhancements: Attack Power modifier increased ― +20 → +25
  • Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium
  • Description for Rad Enhancements bonus Attack Power value adjusted accordingly
A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
— Update notes
  • Nerf Delay increased ― 2 → 3
  • Buff Health increased ― 800 → 900
  • Buff Gold cost reduced ― 8 → 7
  • Nerf Bloontonium gain reduced ― 8 → 7
  • Buff Health increased ― 150 → 180
Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold.
— Update notes
  • Nerf Cost increased ― 6 → 7
Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power.
— Update notes
  • Buff Charges increased ― 1 → 2

Descriptions

App Store / Google Play

Update 3.0 + Balance Changes[fn 1]

Update notes on Reddit

Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!

Footnotes

  1. The rest of the update notes are identical to those of version 3.0.

References