Striker Jones (Battles 2): Difference between revisions
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'''Striker Jones''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|3000|name=y}} to unlock. | '''Striker Jones''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|3000|name=y}} to unlock. | ||
Striker Jones [[attack]]s by firing shells from his bazooka that explode on contact, dealing [[damage]] to Bloons caught in the blast. He cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s or [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his [[attack speed]] increases, his shells' explosions deal more damage to more Bloons at a time and cover a | Striker Jones [[attack]]s by firing shells from his bazooka that explode on contact, dealing [[damage]] to Bloons caught in the blast. He cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s or [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his [[attack speed]] increases, his shells' explosions deal more damage to more Bloons at a time and cover a larger area, and he unlock several ways to buff [[Bomb Shooter (Battles 2)|Bomb Shooter]]s and [[Mortar Monkey (Battles 2)|Mortar Monkey]]s and debuff Bloons. | ||
*At levels 4 and 18, he unlocks buffs that increase the attack speed of all Bomb Shooters and Mortar Monkeys. | *At levels 4 and 18, he unlocks buffs that increase the attack speed of all Bomb Shooters and Mortar Monkeys. | ||
*Starting at level 5, he causes all explosions to have a 50% chance to ignore Black Bloon properties, which becomes guaranteed at level 19. | *Starting at level 5, he causes all explosions to have a 50% chance to ignore Black Bloon properties, which becomes guaranteed at level 19. | ||
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===Artillery Command=== | ===Artillery Command=== | ||
[[File:BTDB2 striker jones artillery command aa.png|50px|right]] | [[File:BTDB2 striker jones artillery command aa.png|50px|right]] | ||
'''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns. It can activate the abilities of [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] even if there isn't a Bloon they can target, though nothing happens upon doing so, and it cannot activate the abilities of [[Artillery Battery (Battles 2)|Artillery Battery]] | '''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns. It can activate the abilities of [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] even if there isn't a Bloon they can target, though nothing happens upon doing so, and it cannot activate the abilities of [[Artillery Battery (Battles 2)|Artillery Battery]] or [[Pop and Awe (Battles 2)|Pop and Awe]] if they are already active. This ability can only be activated if there is at least one Bomb Shooter or Mortar Monkey with an ability on-screen. It has a 30-second cooldown and no initial cooldown. | ||
At level 20, this ability also doubles the damage and pierce of all Bomb Shooters and Mortar Monkeys on-screen for 10 seconds, and it can be activated if there is at least one Bomb Shooter or Mortar Monkey on-screen even if it | At level 20, activating this ability also doubles the damage and pierce of all Bomb Shooters and Mortar Monkeys on-screen for 10 seconds, and it can be activated if there is at least one Bomb Shooter or Mortar Monkey on-screen even if it doesn't have an ability. It doesn't buff towers placed after its activation. | ||
==Levels== | ==Levels== | ||