Update history:Bloons TD Battles 2/Version 4.2.1: Difference between revisions
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===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Sniper Monkey | {{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Sniper Monkey | ||
|base cost before=200|base cost after=300 | |base cost before=200|base cost after=300 | ||
|path 1 tier 1 cost before=200|path 1 tier 1 cost after=250 | |path 1 tier 1 cost before=200|path 1 tier 1 cost after=250 | ||
| Line 50: | Line 49: | ||
|path 3 tier 2 cost before=250|path 3 tier 2 cost after=300 | |path 3 tier 2 cost before=250|path 3 tier 2 cost after=300 | ||
|path 3 tier 3 cost before=2300|path 3 tier 3 cost after=2200 | |path 3 tier 3 cost before=2300|path 3 tier 3 cost after=2200 | ||
|tiers | |changes 1 tiers=120;220|changes 1=*{{Nerf|Shrapnel: damage reduced by 1|note=3-2-0 and above are unaffected}} | ||
|tiers | |changes 2 tiers=X3X+|changes 2=*{{nerf|Shrapnel: now only creates on the initial hit and not on bloons hit by bounces}} | ||
|tiers | |changes 3 tiers=X40;X50|changes 3=*{{nerf|Supply Drop: cooldown increased|40s|50s}} | ||
|tiers | |changes 4 tiers=X5X|changes 4=*{{nerf|Attack speed buff reduced|25%|20%}} | ||
|tiers | |changes 5 tiers=041;051|changes 5=*{{nerf|Supply Drop: cooldown decreased|40s|45s|note=0-X-2 unaffected}} | ||
|quote 1=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We [...] also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. | |quote 1=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper's dominance is the x3x Bouncing Bullet's ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We've also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. | ||
|quote | |quote 2 tiers=1xx;2xx;x2x|quote 2=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We [...] also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. | ||
|quote | |quote 3 tiers=x3x|quote 3=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper's dominance is the x3x Bouncing Bullet's ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot [...] | ||
|quote | |quote 4 tiers=x4x;x5x|quote 4=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper's dominance is the x3x Bouncing Bullet's ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot [...] We've also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. | ||
|quote | |quote 5 tiers=xx1;xx2|quote 5=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. [...] We've also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. | ||
|quote | |quote 6 tiers=000|quote 6=We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. | ||
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}} | }} | ||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | ===[[Super Monkey (Battles 2)|Super Monkey]]=== | ||
{{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Super Monkey | {{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Super Monkey | ||
|quote=Super Monkey is proving to be a bit too good as an early game defender which isn't in keeping with its intended use as a late game powerhouse. We're increasing its base cost so that it's harder to get out early without impacting its late game usage too much. | |quote 1 tiers=000|quote 1=Super Monkey is proving to be a bit too good as an early game defender which isn't in keeping with its intended use as a late game powerhouse. We're increasing its base cost so that it's harder to get out early without impacting its late game usage too much. | ||
|base cost before=1800|base cost after=2000 | |base cost before=1800|base cost after=2000 | ||
}} | }} | ||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | ===[[Spike Factory (Battles 2)|Spike Factory]]=== | ||
{{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Spike Factory | {{BTDB2 tower changes|version=4.2.1|version note=OTA update 2|tower=Spike Factory | ||
| | |changes 1 tiers=X3X+|changes 1=*{{nerf|No longer deals bonus MOAB-Class damage to Bonnie's B.E.A.S.T.}} | ||
|quote 1 tiers=x3x+|quote 1=As we describe in Bonnie's balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm Ability is guaranteed to instantly vaporise{{sic}} the BEAST. We prefer not to add special exceptions to the rules but in this case we feel it's warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else. | |||
|quote 1=As we describe in Bonnie's balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm Ability is guaranteed to instantly vaporise{{sic}} the BEAST. We prefer not to add special exceptions to the rules but in this case we feel it's warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else. | |||
}} | }} | ||
===[[Bonnie (Battles 2)|Bonnie]]=== | ===[[Bonnie (Battles 2)|Bonnie]]=== | ||