Update history:Bloons TD 6/Version 38.0: Difference between revisions
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=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes|quote=Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it|version=38.0|tower=Spike Factory|tiers 1=401|changes 1=*{{buff| | {{BTD6 tower changes | ||
| quote = Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it | |||
| version = 38.0 | |||
| tower = Spike Factory | |||
| tiers 1 = 401 | |||
| changes 1 = *{{buff|Explosion: blast radius increased|30|40}} | |||
| tiers 2 = 501 | |||
| changes 2 = *{{buff|Large explosion: blast radius increased|100|133}} | |||
*{{buff|Mini-explosion: blast radius increased|30|40}} | |||
| tiers 3 = X5X | |||
| changes 3 = *{{buff|Carpet of Spikes main attack gains +5p|note=Also affects its ability}} | |||
| tiers 4 = XX2,XX3,XX4,102,202,302,402,502,012,022,032,042,052 | |||
| changes 4 = *{{buff|Smart Spikes: start of round attack speed bonus duration increased|2.5s|3s}} | |||
| tiers 5 = XX5 | |||
| changes 5 = *{{buff|Pierce increased|25|50}} | |||
*{{nerf|Damage reduced|15|10}} | *{{nerf|Damage reduced|15|10}} | ||
*{{nerf|Attack | *{{nerf|Attack cooldown reduced|4.85|6.0625}} | ||
*{{buff|Start of round buff duration|2.5s|10s}}|tiers 6=105|changes 6=*{{buff| | *{{buff|Start of round buff duration increased|2.5s|10s}} | ||
| tiers 6 = 105 | |||
| changes 6 = *{{buff|Pierce increased|45|90}} | |||
}} | |||
=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes|quote=As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.|version=38.0|tower=Monkey VIllage|tiers 1=XX5|changes 1=*{{nerf|Monkeyopolis base cash amount reduced|$2500|$1250}} | {{BTD6 tower changes | ||
*{{nerf|Monkeyopolis now gives the correct cash amount in [[Half Cash]] mode|fix=y}}}} | | quote = As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. | ||
| version = 38.0 | |||
| tower = Monkey VIllage | |||
| tiers 1 = XX5 | |||
| changes 1 = *{{nerf|Monkeyopolis base cash amount reduced|$2500|$1250}} | |||
*{{nerf|Monkeyopolis now gives the correct cash amount in [[Half Cash]] mode|fix=y}} | |||
| quote 1 = As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. | |||
| quote 1 tiers = xx5 | |||
}} | |||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
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=== [[Beast Handler (BTD6)|Beast Handler]] === | === [[Beast Handler (BTD6)|Beast Handler]] === | ||
{{BTD6 tower changes|quote=Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down.|version=38.0|tower=Beast Handler | {{BTD6 tower changes | ||
|path 1 tier 4 cost before=16000|path 1 tier 4 cost after=12500|tiers 1=X2X|changes 1=*{{nerf|Adasaurus attack cooldown scale|0.3439|0.3105|note=Max-power attack cooldown increased from 0.5561s to 0.5895s}} | | quote = Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. | ||
| version = 38.0 | |||
| tower = Beast Handler | |||
| path 1 tier 4 cost before = 16000 | |||
| path 1 tier 4 cost after = 12500 | |||
| tiers 1 = X2X | |||
| changes 1 = *{{nerf|Adasaurus attack cooldown scale|0.3439|0.3105|note=Max-power attack cooldown increased from 0.5561s to 0.5895s}} | |||
*{{nerf|Adasaurus pierce reduced|10|8}} | *{{nerf|Adasaurus pierce reduced|10|8}} | ||
*{{nerf|Adasaurus pierce range reduced|15|12|note=Max-power pierce decreased from 25 to 20}}|tiers 2=X3X|changes 2=*{{nerf|Velociraptor raptor attack cooldown scale|0.3951|0.3105|note=Max-power attack cooldown increased from 0.5049s to 0.5895s}} | *{{nerf|Adasaurus pierce range reduced|15|12|note=Max-power pierce decreased from 25 to 20}} | ||
| quote 1 = Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. | |||
| tiers 2 = X3X | |||
| changes 2 = *{{nerf|Velociraptor raptor attack cooldown scale|0.3951|0.3105|note=Max-power attack cooldown increased from 0.5049s to 0.5895s}} | |||
*{{nerf|Velociraptor damage|12|9}} | *{{nerf|Velociraptor damage|12|9}} | ||
*{{nerf|Velociraptor damage range|24|18|note=Max-power damage decreased from 36 to 27}}|tiers 3=XX5|changes 3=*{{nerf|Pouakai pierce reduced|300|200}} | *{{nerf|Velociraptor damage range|24|18|note=Max-power damage decreased from 36 to 27}} | ||
*{{nerf|Pouakai pierce range reduced|400|250|note=Max-power pierce decreased from 700 to 450, middle-power pierce decreased from 500 to 325}}}} | | quote 2 = The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. | ||
| tiers 3 = XX5 | |||
| changes 3 = *{{nerf|Pouakai pierce reduced|300|200}} | |||
*{{nerf|Pouakai pierce range reduced|400|250|note=Max-power pierce decreased from 700 to 450, middle-power pierce decreased from 500 to 325}} | |||
| quote 3 = Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. | |||
| quote 1 tiers = 4xx,5xx | |||
| quote 2 tiers = x2x,x3x | |||
| quote 3 tiers = xx5 | |||
}} | |||
== Heroes == | == Heroes == | ||