Biker Bones (Battles 2): Difference between revisions

m →Levels: forgor to update this
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===Concussive Fire===
===Concussive Fire===
[[File:BTDB2 biker bones concussive fie aa.png|50px|right]]
[[File:BTDB2 biker bones concussive fie aa.png|50px|right]]
'''Concussive Fire''' is unlocked at level 3. It fires a seeking [[projectile]] that targets the Bloon within the densest cluster of Bloons on-screen. It cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s even if he is granted [[Camo detection]]. The projectile can pass through [[line of sight]] blockers and through Bloons that are not the target. On impact, the explosion hits up to 72 Bloons in its radius, dealing 3 [[Damage type|Unstoppable-type]] [[damage]], +4 damage to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s, +8 damage to [[MOAB-Class Bloon]]s, [[stun]]ning all non-[[BAD (Battles 2)|BAD]] Bloons hit for 1 second, and inflicting a [[damage over time]] effect that deals 2 explosion-type damage every 1.5 seconds for 4 seconds. Its damage over time's damage type cannot be overridden by [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]] or ignored by his Black Bloon debuff at level 5. The ability cannot be activated if there are no targetable Bloons on-screen. It has a 24-second cooldown and a 7.5-second initial cooldown.
'''Concussive Fire''' is unlocked at level 3. It fires a seeking [[projectile]] that targets the Bloon within the densest cluster of Bloons on-screen. It cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s. If granted [[Camo detection]], the explosion can hit Camo Bloons, but it still cannot target Camo Bloons. The projectile can pass through [[line of sight]] blockers and through Bloons that are not the target. On impact, the explosion hits up to 72 Bloons in its radius, dealing 3 [[Damage type|Unstoppable-type]] [[damage]], +4 damage to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s, +8 damage to [[MOAB-Class Bloon]]s, [[stun]]ning all non-[[BAD (Battles 2)|BAD]] Bloons hit for 1 second, and inflicting a [[damage over time]] effect that deals 2 explosion-type damage every 1.5 seconds for 4 seconds. The damage type of its damage over time cannot be overridden by [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]] or ignored by his Black Bloon debuff at level 5. The ability cannot be activated if there are no targetable Bloons on-screen. It has a 24-second cooldown and a 7.5-second initial cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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===Artillery Fire===
===Artillery Fire===
[[File:BTDB2 biker bones artillery fire aa.png|50px|right]]
[[File:BTDB2 biker bones artillery fire aa.png|50px|right]]
'''Artillery Fire''' is unlocked at level 10. For 7 seconds, it doubles the damage of all [[Bomb Shooter (Battles 2)|Bomb Shooter]]s and [[Mortar Monkey (Battles 2)|Mortar Monkey]]s on-screen and causes their projectiles to inflict an additional [[damage over time]] effect. The effect deals 2 explosion-type damage every 1.5 seconds, lasts for 4 seconds, and is separate from [[Burny Stuff (Battles 2)|Burny Stuff]] (so Mortar Monkeys with Burny Stuff and above inflict both damage over time effects at the same time). At level 20, it triples damage instead. It has no effect on [[pierce]], despite what its level 20 description states. It has a 60-second cooldown and no initial cooldown.
'''Artillery Fire''' is unlocked at level 10. For 7 seconds, it doubles the damage of all [[Bomb Shooter (Battles 2)|Bomb Shooter]]s and [[Mortar Monkey (Battles 2)|Mortar Monkey]]s on-screen and causes their projectiles to inflict an additional [[damage over time]] effect. The effect deals 2 explosion-type damage every 1.5 seconds, lasts for 4 seconds, and is separate from [[Burny Stuff (Battles 2)|Burny Stuff]] (so Mortar Monkeys with Burny Stuff and above inflict both damage over time effects at the same time). It has a 60-second cooldown and no initial cooldown.
 
At level 20, it triples damage instead of doubling it. It has no effect on [[pierce]], despite what its description states.


==Levels==
==Levels==