Update history:Bloons TD Battles 2/Version 4.3: Difference between revisions
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updated template syntax, also i did some bloon lab tests and it definitely seems like xbow master was affected by the pierce buff, also fixed another tower template using the wrong tower |
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===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ||
{{BTDB2 tower changes|version=4.3|tower=Dart Monkey | {{BTDB2 tower changes|version=4.3|tower=Dart Monkey | ||
|changes 1 tiers=XX3;xx4|changes 1=*{{Buff|Crossbow pierce increased|6|8}} | |||
|tiers | |changes 2 tiers=XX4;XX5|changes 2=*{{Buff|Crossbow Bolts now ricochet once after the first hit.}} | ||
|tiers | |changes 3 tiers=XX5|changes 3=*{{Buff|Crit damage increased|50|100}} | ||
|tiers | *{{buff|Pierce increased|12|14}} | ||
|quote 1=The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce. | |quote 1 tiers=xx3+|quote 1=The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce. | ||
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===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ||
{{BTDB2 tower changes|version=4.3|tower=Monkey Sub | {{BTDB2 tower changes|version=4.3|tower=Monkey Sub | ||
|tiers | |changes 1 tiers=XX4;XX5|changes 1=*{{Buff|Damage increased|2|3}} | ||
|quote 1=The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power. | |quote 1 tiers=xx4;xx5|quote 1=The bottom path sub is often neglected for the top path Reactor and the middle path First Strike upgrades. While this damage buff may look minor, it stacks quickly due to the high attack speed of the bottom path sub and the xx5 Sub Commander’s ability to double the damage of other subs. We hope this will make the bottom path sub a more appealing choice for DPS on maps where space isn’t an issue while preserving the middle path’s identity as elite MOAB stopping power. | ||
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===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes|version=4.3|tower=Monkey Buccaneer | {{BTDB2 tower changes|version=4.3|tower=Monkey Buccaneer | ||
|path 1 tier 3 cost before=2700|path 1 tier 3 cost after=2200 | |path 1 tier 3 cost before=2700|path 1 tier 3 cost after=2200 | ||
|tiers | |changes 1 tiers=140;150|changes 1=*{{Buff|Now reduces ability cooldown by 10s}} | ||
|tiers | |changes 2 tiers=XX2+|changes 2=*{{Buff|All attacks deal +2 damage to Camo}} | ||
|tiers | |changes 3 tiers=XX5|changes 3=*{{Buff|Cash per merchantman increased|5%|10%}} | ||
*{{Nerf|Max | *{{Nerf|Max merchantman cash bonus|20|10}} | ||
|quote 1=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. | |quote 1=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space. | ||
|quote 2 tiers=1xx;x4x;x5x|quote 2=The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. | |||
|quote 3 tiers=xx3,xx4,xx5|quote 3=The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space. | |||
|quote 2 tiers=xx3,xx4,xx5 | |||
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===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.3|tower=Mortar Monkey | {{BTDB2 tower changes|version=4.3|tower=Mortar Monkey | ||
|tiers | |changes 1 tiers=000;1xx+;x1x+|changes 1=*{{Buff|Mortar spread reduced|18|8}} | ||
|tiers | |changes 2 tiers=XX1|changes 2=*{{neutral|Increased Accuracy replaced with Dynamic Targeting}} | ||
|path 3 tier 2 cost before=700|path 3 tier 2 cost after=500 | |path 3 tier 2 cost before=700|path 3 tier 2 cost after=500 | ||
| | |quote 1 tiers=*|quote 1=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once. | ||
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===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ||
{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey | {{BTDB2 tower changes|version=4.3|tower=Ninja Monkey | ||
|path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000 | |path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000 | ||
|tiers | |changes 1 tiers=X5X|changes 1=*{{Buff|Now grants all X-3-X and above Ninja Monkeys in range (including itself) +10 range and +2 damage to MOAB-Class}} | ||
|quote 1=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos. | |quote 1 tiers=x5x|quote 1=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos. | ||
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===[[Spike Factory (Battles 2)|Spike Factory]]=== | ===[[Spike Factory (Battles 2)|Spike Factory]]=== | ||
{{BTDB2 tower changes|version=4.3|tower= | {{BTDB2 tower changes|version=4.3|tower=Spike Factory | ||
|path 1 tier 5 cost before=110000|path 1 tier 5 cost after=90000 | |path 1 tier 5 cost before=110000|path 1 tier 5 cost after=90000 | ||
|tiers | |changes 1 tiers=5XX|changes 1=*{{Buff|Explosion Pierce increased|60|80}} | ||
|quote 1=Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs. | |quote 1 tiers=5xx|quote 1=Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs. | ||
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