Energizer (BTD6): Difference between revisions

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==Strategy==
==Strategy==
<div class="hatnote">For more in-depth strategies, see [[Strategy:Monkey Sub (BTD6)]].</div><noinclude>
<div class="hatnote">For more in-depth strategies, see [[Strategy:Monkey Sub (BTD6)]].</div><noinclude>
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{B|Ultraboost|BTD6}} and {{B|Homeland Defense|BTD6}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{B|Adora|BTD6}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.
Energizer is a multi-purpose tower that excels in certain scenarios. It is the most potent in [[Freeplay]] and against [[Boss Bloon]]s, where its cooldown reduction is essential for towers like {{BTD6|Ultraboost}} and {{BTD6|Homeland Defense}}. In the farming process of these game modes, Energizer is also crucial due to it reducing cooldowns for money generators as well. However, when using {{BTD6|Adora}} in Freeplay, submerging [[Nautic Siege Core]] is recommended, making Energizer redundant for the final setup in that scenario.


In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{B|Admiral Brickell|BTD6}}, {{B|Psi|BTD6}}, {{B|Captain Churchill|BTD6}}, and {{B|Sauda|BTD6}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns halved, making her work especially well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the optimal crosspath, as the extra pierce from 5-2-0 is redundant and 5-0-1's superior attack speed allows for better cleanup of {{B|Super Ceramic Bloon|BTD6}}s. 5-0-2 is redundant outside of 2MPC challenges, as the higher-damage airbursts are still significantly weaker than the submerged benefits.
In other game modes, Energizer's main use is allowing slower-leveling [[Hero]]es reach higher levels before Round 100. The Heroes that benefit the most are {{BTD6|Admiral Brickell}}, {{BTD6|Psi}}, {{BTD6|Captain Churchill}}, and {{BTD6|Sauda}}. In particular, Admiral Brickell's powerful Naval Tactics and Mega Mines abilities have their cooldowns halved, making her work especially well with Energizer. The ability cooldown reduction to towers is a good bonus, but it is not sufficient on its own to justify using Energizer outside of Freeplay and Boss Bloon battles. 5-0-1 is the optimal crosspath, as the extra pierce from 5-2-0 is redundant and 5-0-1's superior attack speed allows for better cleanup of {{BTD6|Super Ceramic Bloon}}s. 5-0-2 is redundant outside of 2MPC challenges, as the higher-damage airbursts are still significantly weaker than the submerged benefits.


==Update history==
==Update history==