Jungle's Bounty Druid: Difference between revisions

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The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores 10 health for the player's [[Hero (BCS)|Hero]] for each [[Gold (BCS)|Gold]] earned. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above 500.
The '''Jungle's Bounty Druid''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. While in play, it restores 10 health for the player's [[Hero (BCS)|Hero]] for each [[Gold (BCS)|Gold]] earned. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above the max amount.<!--daily challenges with adjusted starting lives exists... unless?-->


==Tips==
==Tips==
{{BCS last updared|4.0|section=y}}
*With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
*With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
**Its life regeneration cannot keep up against constant pressure from aggro players, who aim to end the game early by sending bloons almost all the time. Jungle's Bounty Druid is also very expensive for early rounds while having almost no defense.
**Its life regeneration cannot keep up against constant pressure from aggro players, who aim to end the game early by sending bloons almost all the time. Jungle's Bounty Druid is also very expensive for early rounds while having almost no defense.