Star Captain Jericho (Battles 2): Difference between revisions

mNo edit summary
m Added buff/neutral/nerf things to DBAJ&SCJ, and changed Level 1 Damage Type back to Energy.
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{{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted, also some of this information is wrong}}
{{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted, also some of this information is wrong}}
Agent Jericho:   
Agent Jericho:   
* Level 1: Damage type is Sharp.
* NTRL Level 1: Damage type is Sharp.
* Damage per attack: 3
* BUFF Damage per attack: 3
* Level 3 Ability: Steals directly from the opponent over time.
* NTRL Level 3 Ability: Steals directly from the opponent over time.
* Maximum steal per ability use: $350
* BUFF Maximum steal per ability use: $350
* Level 4: Regrow Bloons sent to your opponent are cheaper.
* NERF Level 4: Regrow Bloons sent to your opponent are cheaper.
* Level 7: Camo Bloons sent to your opponent are cheaper.
* BUFF Level 7: Camo Bloons sent to your opponent are cheaper.
* Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ).
* NTRL Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ).
* Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health.
* NTRL Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health.


Star Captain Jericho:   
Star Captain Jericho:   
* Level 1: Damage type is Plasma.<!--pretty sure it pops lead-->
* NTRL Level 1: Damage type is Energy.<!--Pretty sure it pops Lead.
* Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds.
 
* Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth.
Not until level 12-15-ish though.
* Maximum steal per ability use: $175
I don't exactly remember the specific level.
* Level 4: Regrow Bloons sent to your opponent regenerate faster than normal.
I DO know that he can't pop Lead until at least Level 12 at minimum.
* Level 7: Camo Bloons sent to your opponent move faster than normal.
Also how do you add the change-type bloons?  -->
* Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ).
* NERF Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds.
* Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track.
* NTRL Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth.
* NERF Maximum steal per ability use: $175
* BUFF Level 4: Regrow Bloons sent to your opponent regenerate faster than normal.
* NERF Level 7: Camo Bloons sent to your opponent move faster than normal.
* NTRL Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ).
* NTRL Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track.


==Mechanics==
==Mechanics==