Star Captain Jericho (Battles 2): Difference between revisions
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Kingamer1010 (talk | contribs) m Added buff/neutral/nerf things to DBAJ&SCJ, and changed Level 1 Damage Type back to Energy. |
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{{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted, also some of this information is wrong}} | {{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted, also some of this information is wrong}} | ||
Agent Jericho: | Agent Jericho: | ||
* Level 1: Damage type is Sharp. | * NTRL Level 1: Damage type is Sharp. | ||
* Damage per attack: 3 | * BUFF Damage per attack: 3 | ||
* Level 3 Ability: Steals directly from the opponent over time. | * NTRL Level 3 Ability: Steals directly from the opponent over time. | ||
* Maximum steal per ability use: $350 | * BUFF Maximum steal per ability use: $350 | ||
* Level 4: Regrow Bloons sent to your opponent are cheaper. | * NERF Level 4: Regrow Bloons sent to your opponent are cheaper. | ||
* Level 7: Camo Bloons sent to your opponent are cheaper. | * BUFF Level 7: Camo Bloons sent to your opponent are cheaper. | ||
* Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ). | * NTRL Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ). | ||
* Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health. | * NTRL Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health. | ||
Star Captain Jericho: | Star Captain Jericho: | ||
* Level 1: Damage type is | * NTRL Level 1: Damage type is Energy.<!--Pretty sure it pops Lead. | ||
* Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds. | |||
* Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth. | Not until level 12-15-ish though. | ||
* Maximum steal per ability use: $175 | I don't exactly remember the specific level. | ||
* Level 4: Regrow Bloons sent to your opponent regenerate faster than normal. | I DO know that he can't pop Lead until at least Level 12 at minimum. | ||
* Level 7: Camo Bloons sent to your opponent move faster than normal. | Also how do you add the change-type bloons? --> | ||
* Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ). | * NERF Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds. | ||
* Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track. | * NTRL Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth. | ||
* NERF Maximum steal per ability use: $175 | |||
* BUFF Level 4: Regrow Bloons sent to your opponent regenerate faster than normal. | |||
* NERF Level 7: Camo Bloons sent to your opponent move faster than normal. | |||
* NTRL Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ). | |||
* NTRL Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track. | |||
==Mechanics== | ==Mechanics== | ||