Signal Bloon: Difference between revisions
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i've been using signal recently, i think it's a little undervalued |
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The '''Signal Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. | The '''Signal Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. It starts with 50 [[Shield (BCS)|Shield]] and draws a Large Bloon card when played. If no Large Bloons are left in the player's [[deck]], this effect does not trigger. | ||
The card art depicts the Signal Bloon attracting a [[ZOMG (BCS)|ZOMG]] in the night. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|4.2|section=y}} | ||
*The Signal Bloon as a | *The Signal Bloon as a Bloon is rather insignificant, having poor health relative to its delay and cost, but its ability to pull out Large Bloons is quite valuable for improving the consistency of certain decks: | ||
** | **Blimp spam decks, which need [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s in time for the mid-game. | ||
**Decks that want Ultra Rare Large Bloons, like the [[Strengthenator]] or [[ARBITR]]. Unlike [[ULTRA Rare Power]], the Signal Bloon doesn't become a completely dead draw if the player already has the Large Bloon, since it still gives [[Bloontonium]] and a 100 health body. | |||
==Update history== | ==Update history== | ||