Signal Bloon: Difference between revisions

mNo edit summary
i've been using signal recently, i think it's a little undervalued
Line 19: Line 19:
|delay  =2
|delay  =2
}}
}}
The '''Signal Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. When played, the player draws a Large Bloon card. If no Large Bloons are left in their deck, this effect does not trigger.
The '''Signal Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. It starts with 50 [[Shield (BCS)|Shield]] and draws a Large Bloon card when played. If no Large Bloons are left in the player's [[deck]], this effect does not trigger.
 
The card art depicts the Signal Bloon attracting a [[ZOMG (BCS)|ZOMG]] in the night.


==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|4.2|section=y}}
*The Signal Bloon as a bloon is rather insignificant, having a poor delay-to-health ratio, but its ability to guarantee pulling out a Large Bloon is quite valuable. Its cost and multiple charges makes it mainly for starting a Large Bloon spam strategy.
*The Signal Bloon as a Bloon is rather insignificant, having poor health relative to its delay and cost, but its ability to pull out Large Bloons is quite valuable for improving the consistency of certain decks:
**It's still a poor choice for guaranteeing an early Large Bloon, even for specifically drawing a [[Strengthenator]], because of its high cost and weak bloon stats.
**Blimp spam decks, which need [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s in time for the mid-game.
**Decks that want Ultra Rare Large Bloons, like the [[Strengthenator]] or [[ARBITR]]. Unlike [[ULTRA Rare Power]], the Signal Bloon doesn't become a completely dead draw if the player already has the Large Bloon, since it still gives [[Bloontonium]] and a 100 health body.


==Update history==
==Update history==