Striker's Adventure: Difference between revisions

m i will cleanse this world of impurity and rid the land of corruption
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|[[File:BCS BloonSpeederator.png|x50px]]
|[[File:BCS BloonSpeederator.png|x50px]]
|'''Bloon Speederator'''<br>When you play a Bloon reduce its Health by 30 and its delay by 1
|'''Bloon Speederator'''<br>When you play a Bloon reduce its Health by 30 and its delay by 1
|
|Does not apply to bloons spawned by a source other than their bloon card (e.g. Rad Bloon spawned by Rad Bloon Time! or Undead Bloon spawned by Necromancer)
|-
|-
|[[File:BCS SharpeningStone.png|x50px]]
|[[File:BCS SharpeningStone.png|x50px]]
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|[[File:BCS GoldenIdol.png|x50px]]
|[[File:BCS GoldenIdol.png|x50px]]
|'''Golden Idol'''<br>The first card you play each turn costs 3 less
|'''Golden Idol'''<br>The first card you play each turn costs 3 less
|Affects Powers that cost [[Bloontonium]]. Only discounts one use of cards with multiple charges. Cannot reduce costs below 0.
|Affects Powers that cost [[Bloontonium]]. Only discounts one use of cards with multiple charges. Cannot reduce costs below 0. If the discounted card is a power, the player will be able to play a second discounted card that turn. The second discount does not apply to cards drawn after the first discounted power is used.
|-
|-
|[[File:BCS BloonStrengthenor.png|x50px]]
|[[File:BCS BloonStrengthenor.png|x50px]]
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|[[File:BCS BloonSniper.png|x50px]]
|[[File:BCS BloonSniper.png|x50px]]
|'''Bloon Sniper'''<br>The first Bloon your opponent plays each battle is destroyed
|'''Bloon Sniper'''<br>The first Bloon your opponent plays each battle is destroyed
|Includes Storm bloons. Deals damage equal to the Bloon's current Health instead of destroying it. This will trigger both on-damaged and on-pop effects. If the opponent has a Ceramic Glazing Kiln, it will give +25 Health to the sniped Bloon after the snipe happens, resulting in the bloon not dying. Passive Awesomeness from a Camo Pattern Bloon will not save the sniped bloon from dying.
|Includes Storm bloons. Deals damage equal to the Bloon's current Health instead of destroying it. This will trigger both on-damaged and on-pop effects. If the opponent has a Ceramic Glazing Kiln, it will give +25 Health to the sniped Bloon after the snipe happens, resulting in the bloon not dying. Passive Awesomeness from a Camo Pattern Bloon will not save the sniped bloon from dying, although Passive Awesomeness from ZJ will.
|-
|-
|[[File:BCS ThisIsMyLittleBrother.png|x50px]]
|[[File:BCS ThisIsMyLittleBrother.png|x50px]]
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|Passive
|Passive
|First Bloon played each turn has +15 health
|First Bloon played each turn has +15 health
|[[File:BCS StrikerAbility2.png|30px]]
|[[File:BCS QuincyAbility3.png|30x30px]]
|6
|6
|Active
|Active
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|-
|-
|Amelia the Amazing
|Amelia the Amazing
|Starts with {BloonCount} double red Bloons in play and +{BloontoniumAmount} Bloontonium
|Starts with 2 Double Red Bloons in play and +{BloontoniumAmount} Bloontonium
|-
|-
|Adora, High Priestess
|Adora, High Priestess
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|Striker Bloons
|Striker Bloons
|Military Bloon
|Military Bloon
|Heroes' max HP becomes {DamageAmount}
|Heroes' max HP becomes 100
|-
|-
|Le'Moustachio
|Le'Moustachio
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|Lead, No Cap
|Lead, No Cap
|Shako Bloon
|Shako Bloon
|Lead, No Cap replaces their hand with Lead Bloons. They cost {CostToPlayCard} gold.
|Lead, No Cap replaces their hand with Lead Bloons. They cost 1 gold.
|-
|-
|Imperator Leadius
|Imperator Leadius
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|Invisi-lead
|Invisi-lead
|Camo Pattern Bloon
|Camo Pattern Bloon
|Invisi-lead is invulnerable every 2nd turn. Add {GenericAmount} Bombs to the players' deck.
|Invisi-lead is invulnerable every 2nd turn. Add 10 Bombs to the players' deck.
|}
|}