Update history:Bloons TD Battles 2/Version 4.0.2: Difference between revisions
Planterror (talk | contribs) I'm tired, john. saving what I can and will get around to finishing later. |
Planterror (talk | contribs) just the heroes left, this is a long list of balance changes |
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|quote=There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational. | |quote=There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational. | ||
|tiers 1=103|changes 1=*{{buff|Pierce bonus increased|+3|+10}} | |tiers 1=103|changes 1=*{{buff|Pierce bonus increased|+3|+10}} | ||
|tiers 2=203|changes | |tiers 2=203|changes 2=*{{buff|Pierce bonus increased|+3|+12}} | ||
}} | }} | ||
| Line 70: | Line 70: | ||
}} | }} | ||
{{ | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.0.2|name=Mortar Monkey | |||
|quote=Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now. | |||
|base changes=*{{nerf|Pierce reduced|40|35}} | |||
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=400 | |||
|path 2 tier 2 cost before=500|path 2 tier 2 cost after=550 | |||
|path 2 tier 3 cost before=900|path 2 tier 3 cost after=800 | |||
}} | |||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | |||
{{BTDB2 tower changes|version=4.0.2|name=Wizard Monkey | |||
|quote=Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power. | |||
|tiers 1=1XX|changes 1=*{{Buff|Seeking bolt angle increased|470°|360°}} | |||
*{{Buff|Seeking bolt turning rate increased|600|720}} | |||
|path 1 tier 1 cost before=150|path 1 tier 1 cost after=100 | |||
|path 3 tier 4 cost before=2800|path 3 tier 4 cost after=2600 | |||
}} | |||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | |||
{{BTDB2 tower changes|version=4.0.2|name=Super Monkey | |||
<!-- there is no quote for this one, odd. --> | |||
|path 3 tier 4 cost before=30000|path 3 tier 4 cost after=27000 | |||
|tiers 1=4XX,5XX|changes 1=*{{Buff|Range buff on $15k Magic Sacrifice increased|+10%|+50%}} | |||
*{{Buff|Now provides +2 pierce buff on $15k Magic Sacrifice}} | |||
}} | |||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | |||
{{BTDB2 tower changes|version=4.0.2|name=Ninja Monkey | |||
|quote=These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable. | |||
|base changes=*{{Buff|Shuriken Attack cooldown reduced|0.7|0.62}} | |||
|tiers 1=1XX|changes 1=*{{Nerf|Attack cooldown reduction reduced|38%|30%}} | |||
|tiers 2=0X2|changes 2=*{{Buff|Caltrop attack cooldown reduced|9|8}} | |||
|tiers 3=0X4|changes 3=*{{Buff|Sticky bomb attack cooldown reduced|9|8}} | |||
|tiers 4=0X5|changes 4=*{{Buff|Sticky bomb attack cooldown reduced|2|0.18|note=Unintentionally reduced by a factor of 10 due to a typo}} | |||
}} | |||
===[[Druid (Battles 2)|Druid]]=== | |||
{{BTDB2 tower changes|version=4.0.2|name=Druid | |||
|quote=We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result. | |||
|tiers 1=X3X|changes 1=*{{Buff|Added a second golden vine attack which gives $100 per bloon grabbed and has an 11 second cooldown.}} | |||
|path 2 tier 4 cost before=3100|path 2 tier 4 cost after=4500 | |||
}} | |||
===[[Monkey Village (Battles 2)|Monkey Village]]=== | |||
{{BTDB2 tower changes|version=4.0.2|name=Monkey Village | |||
|quote=We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once. | |||
|tiers 1=X1X|changes 1=*{{Nerf|Can only affect a maximum of 200 Bloons at once}} | |||
|path 3 tier 3 cost before=5000|path 3 tier 3 cost after=1200 | |||
|tiers 2=XX3|changes 2=*{{Buff|Now produces four $100 crates each round.}} | |||
*{{Nerf|No longer increases income from Bloon sends}} | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=7500 | |||
|tiers 3=XX3|changes 3=*{{Buff|Now produces four $400 crates each round.}} | |||
*{{Nerf|No longer increases income from Bloon sends}} | |||
|path 3 tier 5 cost before=20000|path 3 tier 5 cost after=15000 | |||
|tiers 4=XX3|changes 4=*{{Change|Now absorbs other Monkeyconomy villages to increase it's crate cash generation. Additional $5k cost is added per nearby Monkeyconomy village.}} | |||
*{{Buff|Now increases income from Bloon sends by 20%}} | |||
}} | |||
{{Incomplete|Hero changes}} | |||
==Bug Fixes== | ==Bug Fixes== | ||
*Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water. | |||
*Fixed issue where some players were unable to load the game after a season ended. | |||
*Fixed Village ability buffs not ending when Village is sold | |||
*Fixed Village ability buffs not affecting towers that were placed after the ability was activated | |||
*Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active | |||
*Fixed notification icon not showing on the shop button during sales. | |||
*Fixed main menu league leaderboard not animating like a button. | |||
*Fixed Clan War timer not displaying correctly | |||
*Fixed the target light on Etienne’s drones not working once upgraded. | |||
*Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only) | |||
*Fixed occasional hang when upgrading Etienne. | |||
*Fixed event banners not aligning correctly to the edge of the screen on widescreen devices. | |||
*Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub. | |||
*Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile. | |||
*Fixed not being able to view the profile of players with animated banners or avatars. | |||
*Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters. | |||
*Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu. | |||
*Fixed settings button not working in the clan screen. | |||
*Fixed accolades and medals not displaying in the league leaderboards. | |||
==References== | ==References== | ||
Revision as of 00:34, 26 June 2025
Version 4.0.2 is a minor update to Bloons TD Battles 2 version 4.0. It introduced the new cosmetics from the Nexus Competition, as well as made some balance changes and fixed some bugs.
Additions
Changes
| “ | A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient. — Update notes |
” |
Spaced Ceramic: Spacing reduced ― 0.75s → 0.65s
Grouped Ceramic: Cost reduced ― $400 → $350
Grouped Ceramic: Spacing reduced ― 0.12s → 0.11s
Grouped Ceramic: Income increased ― +$1.8 → +$5
Tight Lead: Cost increased ― $1200 → $1400
Tight Lead: Income increased ― +$20 → +$24
Tight Ceramic: Cost reduced ― $4000 → $3400
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Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
Lua error in Module:Tower_changes at line 52: attempt to index field '?' (a nil value).
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Hero changes |
Bug Fixes
- Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
- Fixed issue where some players were unable to load the game after a season ended.
- Fixed Village ability buffs not ending when Village is sold
- Fixed Village ability buffs not affecting towers that were placed after the ability was activated
- Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
- Fixed notification icon not showing on the shop button during sales.
- Fixed main menu league leaderboard not animating like a button.
- Fixed Clan War timer not displaying correctly
- Fixed the target light on Etienne’s drones not working once upgraded.
- Fixed Etienne’s spy drone showing opponents cash during Hero Challenge (Arcade only)
- Fixed occasional hang when upgrading Etienne.
- Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
- Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
- Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
- Fixed not being able to view the profile of players with animated banners or avatars.
- Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
- Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
- Fixed settings button not working in the clan screen.
- Fixed accolades and medals not displaying in the league leaderboards.
References
External Links
Official patch notes on Reddit
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