Embrittlement (BTD6): Difference between revisions

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Embrittlement is a very versatile but somewhat map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, de-lead, and damage amplifier, all within a cheap price.
Embrittlement is a very versatile but somewhat map dependent tower. If a good enough spot exists where it can target a decent length of the track (for example, in a 90º bend), it is a reliable source of decamo, de-lead, and damage amplifier, all within a cheap price.


It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage {{B|DDT|BTD6}}s, and Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{B|Vortex|BTD6}}). {{B|Bloon Sabotage|BTD6}} is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably.
It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage {{BTD6|DDT}}s, and Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}). {{BTD6|Bloon Sabotage}} is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably.


For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration, allowing for a permanent debuff assuming constant attacks. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs, but optional for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs (mostly in [[Freeplay]] and later tiers of Bosses), and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys.
For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration, allowing for a permanent debuff assuming constant attacks. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs, but optional for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs (mostly in [[Freeplay]] and later tiers of Bosses), and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys.