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==Gallery==
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Revision as of 13:32, 14 July 2025

An army of Discount Bloons

Bloons are a type of card in Bloons Card Storm and are the main way of dealing damage to the opponent's Hero. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each turn. The opponent can attack the player's Bloons with their Monkeys to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the Storm.

Bloons are the only cards that can have Double Attack, On Damaged, On Destroyed, or Triple Attack effects.

Mechanics

Delay

Several BFBs of various delay. The player's first BFB (left) is at 0 delay.

The Delay of a Bloon is the number of turns it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking On Fire damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses Quick Ready on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.

If a Bloon is stunned (e.g. Shell Shock Mortar), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.

Health

The health of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and Powers; if a card says it "gains health" or applies "+<amount> health" (e.g. Steady Growth Bloon or Fortify), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. Healing Bloon or Max Heal), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.

Classes

Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.

  • Basic — These Bloons typically have low base health and low costs, and sometimes a basic property.
  • Advanced — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect. Certain types of Advanced Bloon have special properties that are more versatile than those from Basic Bloons.
  • Large — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the MOAB-Class Bloons in other Bloons games, though some are elliptical like typical Bloons.

Certain cards can only affect Bloons with certain classes. For instance:

Keywords

Black Bloon on the queue with its card selected, showing its On Destroyed keyword

Bloons that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Bloon are displayed on its card information, and is usually formatted as "<keyword>: <information>" or "<keyword>" on the card text. Most keywords are also displayed by icons that represent them.

Currently, Bloons may possess the following keywords:

  • Armor
  • Double Attack
  • Immobile
  • Must Pop
  • On Damaged
  • On Destroyed
  • On Fire
  • On Leak
  • On Play
  • On Popped
  • On Turn End
  • On Turn Start
  • Stunned
  • Triple Attack
  • Unique

List of Bloon cards

Art Text Pack Class Rarity Cost Charges Health Delay
Rock Bloon Rock Bloon
Must Pop
None Common 3 1 60 3
Sentinel Bloon Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
None Uncommon 1 1 40 1
Blooming Bloon Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Lead Storm Basic Common 4 1 80 1
Blue Bloon Blue Bloon Classic Basic Common 1 2 60 2
Camo Blue Bloon Camo Blue Bloon
Camo
Camo Storm Basic Common 2 2 90 2
Clever Lead Bloon Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Lead Storm Basic Common 2 2 80 2
Green Bloon Green Bloon Classic Basic Common 2 2 90 1
Lead Bloon Lead Bloon
Armor 10
Lead Storm Basic Common 3 2 140 2
Rang Bloon Rang Bloon
On Destroyed: Add a Boomerang Monkey to your hand
Lead Storm Basic Common 1 2 40 1
Red Bloon Red Bloon Classic Basic Common 0 2 40 2
Stun Gas Bloon Stun Gas Bloon
On Damaged: Stun attacking Monkey for 1 turn
Classic Basic Common 3 2 100 2
Yellow Bloon Yellow Bloon Classic Basic Common 3 2 130 1
Zombie Blue Bloon Zombie Blue Bloon
Undead. Revive
Camo Storm Basic Common 1 1 40 3
ZombieBloon.Name ZombieBloon.Name None Basic Common 2 1 45 1
Bomb Bloon Bomb Bloon
On Destroyed: Add a Bomb Shooter to your hand
Lead Storm Basic Uncommon 1 2 40 1
Camo Green Bloon Camo Green Bloon
Camo
Camo Storm Basic Uncommon 4 2 130 1
Double Blue Bloon Double Blue Bloon
Double Attack
Classic Basic Uncommon 3 2 60 1
Double Green Bloon Double Green Bloon
Double Attack
Classic Basic Uncommon 4 2 80 1
Double Red Bloon Double Red Bloon
Double Attack
Classic Basic Uncommon 2 2 40 1
Double Yellow Bloon Double Yellow Bloon
Double Attack
Classic Basic Uncommon 5 2 110 1
Extra Shot Bloon Extra Shot Bloon
Shield 50. On Play: Target Monkey gains 1 Temporary Ammo
Lead Storm Basic Uncommon 3 1 75 1
Extractor Bloon Extractor Bloon
Shield 50. Gain 10 Health each time an enemy Bloon takes damage
Classic Basic Uncommon 4 1 100 4
Precursor Bloon Precursor Bloon
On Leak: Summon a Ceramic Bloon
Lead Storm Basic Uncommon 1 1 20 1
Strike Bloon Strike Bloon
On Leak: Heal your Hero the amount of damage dealt
Lead Storm Basic Uncommon 2 2 80 1
Swarm Blue Bloon Swarm Blue Bloon Classic Basic Uncommon 1 3 50 2
Swarm Green Bloon Swarm Green Bloon Classic Basic Uncommon 2 3 75 1
Swarm Red Bloon Swarm Red Bloon Classic Basic Uncommon 0 3 25 2
Swarm Yellow Bloon Swarm Yellow Bloon Classic Basic Uncommon 3 3 110 1
Aura of Strength Bloon Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Classic Basic Rare 3 2 100
Booster Bloon Booster Bloon
On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
Classic Basic Rare 2 2 50 3
Clever Blue Bloon Clever Blue Bloon
On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon
Lead Storm Basic Rare 1 2 45 2
Clever Green Bloon Clever Green Bloon
On Play: If your last played card was a Monkey, draw a card
Lead Storm Basic Rare 3 2 80 1
Clever Yellow Bloon Clever Yellow Bloon
On Play: If your last played card was a Monkey, heal your Hero by 70
Lead Storm Basic Rare 3 2 110 1
Life Drain Bloon Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Camo Storm Basic Rare 3 1 120
Nested Blue Nested Blue
On Destroyed: Summons a Red Bloon
Classic Basic Rare 1 1 50 1
Nested Green Nested Green
On Destroyed: Summons a Nested Blue
Classic Basic Rare 2 1 80 2
Nested Yellow Nested Yellow
On Destroyed: Summons a Nested Green
Classic Basic Rare 4 1 120 2
Pink Bloon Pink Bloon Classic Basic Rare 4 1 100 0
Regrow Yellow Bloon Regrow Yellow Bloon
Regrow 30
Camo Storm Basic Rare 3 2 130 2
Signal Bloon Signal Bloon
Shield 50. On Play: Draw a Large Bloon from your deck
Classic Basic Rare 3 2 50 2
Double Lead Bloon Double Lead Bloon
Armor 10. Double Attack
Lead Storm Basic Super Rare 5 2 130 2
Fortified Regrow Camo Red Bloon Fortified Regrow Camo Red Bloon
Camo. Regrow 50
Camo Storm Basic Super Rare 3 1 90 2
Setup Bloon Setup Bloon
On Leak: Reduce cost of a random Bloon in your hand by 1
Classic Basic Super Rare 2 1 20 0
Taunting Bloon Taunting Bloon
Must Pop
Lead Storm Basic Super Rare 2 3 20 2
Triple Threat Bloon Triple Threat Bloon
Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield
Lead Storm Basic Super Rare 4 1 80 2
RAPID RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Lead Storm Basic Ultra Rare 4 1 150
Lead Coating Bloon Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Lead Storm Advanced Common 5 2 80 3
Slowing Bloon Slowing Bloon
On Play: Increase target Bloon's delay by 1
Classic Advanced Common 3 2 140 3
Buddy Bloon Buddy Bloon
Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play.
Classic Advanced Uncommon 4 1 75 3
Camo Lead Bloon Camo Lead Bloon
Camo. Armor 10
Camo Storm Advanced Uncommon 4 2 200 3
Ceramic Bloon Ceramic Bloon Classic Advanced Uncommon 5 2 250 2
Double Ceramic Bloon Double Ceramic Bloon
Double Attack
Classic Advanced Uncommon 7 2 220 2
Healing Bloon Healing Bloon
On Play: Heals all friendly Bloons by 50
Classic Advanced Uncommon 6 2 200 2
Rainbow Bloon Rainbow Bloon Classic Advanced Uncommon 8 2 400 3
Shield Gas Bloon Shield Gas Bloon
On Damaged: Random friendly Bloon gains 30 Shield
Classic Advanced Uncommon 4 2 160 3
Volatile Bloon Volatile Bloon
On Popped: Deal 100 damage to all Bloons
Classic Advanced Uncommon 3 1 200 2
Zebra Bloon Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Classic Advanced Uncommon 7 2 180 2
Zombie Rainbow Bloon Zombie Rainbow Bloon
Undead. Revive
Camo Storm Advanced Uncommon 4 1 220 5
Black Bloon Black Bloon
On Destroyed: Draw a card
Classic Advanced Rare 5 2 130 1
Bloontonium Gas Bloon Bloontonium Gas Bloon
On Damaged: Gain 1 Bloontonium
Classic Advanced Rare 3 2 160 4
Bolstered Bloon Bolstered Bloon
Shield 75. Gain 25 Health each time you play a Bloon
Classic Advanced Rare 4 1 50 3
Camo Regrow Rainbow Bloon Camo Regrow Rainbow Bloon
Camo. Regrow 40
Camo Storm Advanced Rare 7 2 225 3
Draining Bloon Draining Bloon
On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained.
Classic Advanced Rare 5 1 200 3
Golden Bloon Golden Bloon
On Damaged: Gain 1 Gold
Classic Advanced Rare 2 2 70 2
Hastening Bloon Hastening Bloon
On Play: Reduce the delay of a random other friendly Bloon by 1
Classic Advanced Rare 6 1 150 2
Steady Growth Bloon Steady Growth Bloon
On Turn Start: Gains 50 Health
Classic Advanced Rare 3 2 100 3
Toxic Bloon Toxic Bloon
On Popped: Remove attacking Monkey
Classic Advanced Rare 4 1 100 2
Weapon Enhancer Bloon Weapon Enhancer Bloon
Immobile. Friendly Monkeys have +10 ATK
Lead Storm Advanced Rare 2 2 100
White Bloon White Bloon
On Play: Draw a card
Classic Advanced Rare 5 2 100 1
Armor Powered Bloon Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Lead Storm Advanced Super Rare 5 1 80 3
Camo Regrow Ceramic Bloon Camo Regrow Ceramic Bloon
Camo. Regrow 45
Camo Storm Advanced Super Rare 7 1 275 3
Defense Prep Bloon Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Lead Storm Advanced Super Rare 4 1 100 3
Discount Bloon Discount Bloon
On Play: Reduce cost of Discount Bloons in hand by 1
Classic Advanced Super Rare 5 4 120 2
Double Rainbow Bloon Double Rainbow Bloon
Double Attack
Classic Advanced Super Rare 10 2 330 3
Growth Gas Bloon Growth Gas Bloon
On Damaged: All other friendly Bloons gain 10 Health
Classic Advanced Super Rare 5 2 200 5
Zee Jay Special Zee Jay Special
On Play: Gain 1 Rad Token
Classic Advanced Super Rare 3 2 80 1
The Eternal The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Classic Advanced Ultra Rare 2 1 70 2
Rad Bloon Rad Bloon
On Turn Start: Gain 1 Rad Token
None Large Common 1 1 60 3
Zombie MOAB Zombie MOAB None Large Common 4 1 500 4
Damaged MOAB Damaged MOAB
On Play: Deal 150 damage to this Bloon
Classic Large Uncommon 4 2 500 4
Spooky Bloon Spooky Bloon
Gain +20 Health whenever any of your hero's abilities are triggered
Camo Storm Large Uncommon 4 1 150 3
Emboldened Bloon Emboldened Bloon
Costs 1 less Gold per Bloon you control
Classic Large Rare 8 1 350 3
MOAB MOAB Classic Large Rare 6 2 500 4
Piñata Bloon Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Classic Large Rare 4 1 300 3
Target Practice Blimp Target Practice Blimp
Immobile. Must Pop
Lead Storm Large Rare 4 1 200
Weakening Gas Bloon Weakening Gas Bloon
On Damaged: Reduce attacking Monkey's ATK by 5
Classic Large Rare 6 1 300 4
Zombie MOAB Zombie MOAB
Undead. Revive
Camo Storm Large Rare 6 2 330 7
ZOMG ZOMG Classic Large Rare 10 1 900 5
BFB BFB Classic Large Super Rare 7 2 600 4
Bloon Amalgam Bloon Amalgam
Undead
None Large Super Rare 1 1 10 1
DDT DDT
Camo. Armor 20
Camo Storm Large Super Rare 12 2 320 3
Golden Blimp Golden Blimp
On Play: Gain +65 Health per Gold spent
Camo Storm Large Super Rare 0 1 50 4
Soulstealer Bloon Soulstealer Bloon
Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt
Camo Storm Large Super Rare 8 1 600 4
ARBITR ARBITR
Immobile. Enemy Bloons cannot attack
Lead Storm Large Ultra Rare 5 1 250
Lead Zeppelin Lead Zeppelin
Armor 20
Lead Storm Large Ultra Rare 14 1 1,200 5
Strengthenator Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Classic Large Ultra Rare 2 1 120
The Regenerator The Regenerator
Regrow 100
Camo Storm Large Ultra Rare 16 1 1,500 8