Deadeye: Difference between revisions

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The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.  
The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.  


Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead.
Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead, and it only grants +15% range instead of +25%.


==Stats==
==Stats==