Deadeye: Difference between revisions
mNo edit summary |
|||
| Line 20: | Line 20: | ||
The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | ||
Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead. | Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead, and it only grants +15% range instead of +25%. | ||
==Stats== | ==Stats== | ||