Spike Factory (BTD6): Difference between revisions

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In general, the Spike Factory as a whole is versatile for both general cleanup and single-target damage, depending on its upgrades.
In general, the Spike Factory as a whole is versatile for both general cleanup and single-target damage, depending on its upgrades.


The Spike Factory is best placed at the end of the track, so that it has the most time possible to build up spike piles.
* The Spike Factory serves as a good last line of defense. It is best placed at the end of the track, so that it has the most time possible to build up spike piles.
* Path 1 upgrades the factory to shoot [[Spiked Balls (BTD6)|Spiked Balls]], which are very strong against [[Ceramic Bloon (BTD6)|Ceramics]].
* Path 2 enables the Spike Factory to deal heavy damage against [[MOAB-Class Bloon|MOAB-Class Bloons]]. The ability from an extra [[Spike Storm (BTD6)|Spike Storm]] or two can help out immensely against the [[BAD (BTD6)|BAD]] on Round 100, while the [[Carpet of Spikes (BTD6)|Carpet of Spikes]] is powerful enough to help fight against lower-tier [[Boss Bloon|Bosses]].
* Path 3 increases the utility and flexibility of the Spike Factory. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]].


==Changes from ''Bloons TD 5''==
==Changes from ''Bloons TD 5''==