Ninja Kiwi Europe: Difference between revisions
IceCastles (talk | contribs) m →Games developed by Ninja Kiwi Europe: im workin on it... go work on it... etc. iykyk |
Qwertyxp2000 (talk | contribs) →Games developed by Ninja Kiwi Europe: dunno if all the ports were also made by nk europe, but it seems like also the other those games of similar type, also i think the dsi ports? |
||
| Line 14: | Line 14: | ||
==Games developed by Ninja Kiwi Europe== | ==Games developed by Ninja Kiwi Europe== | ||
{{ | {{incomplete|List games developed by Ninja Kiwi in Dundee (not the New Zealand branch)}} | ||
* [[Bloons (iOS)|''Bloons'' (iOS)]] | * [[Bloons (iOS)|''Bloons'' (iOS)]] | ||
* [[Hot Air Bloon (iOS)|''Hot Air Bloon'' (iOS)]] | |||
* [[Bloons TD 4 (mobile)|''Bloons TD 4'' (mobile)]] | * [[Bloons TD 4 (mobile)|''Bloons TD 4'' (mobile)]] | ||
* [[Bloons 2 (mobile)|''Bloons 2'' (mobile)]] | * [[Bloons 2 (mobile)|''Bloons 2'' (mobile)]] | ||
Revision as of 11:31, 10 August 2025
Ninja Kiwi Europe, formerly known as Digital Goldfish, is a software company founded in Dundee, Scotland in 2004. It was originally focused on mobile games, but has expanded to include PC games. It is one of the two main developers of many Bloons video games alongside its parent company, Ninja Kiwi.
History
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Information about the company after acquisition |
In 2004, David Hamilton and Barry Petrie founded Digital Goldfish with the goal of developing mobile games targeting the female market.[1] In 2005, they released their first game for Java phones called Babygrow, which required a purchase at an unknown price. They subsequently worked on a new version that was never released.[2]
In March 2009, Ninja Kiwi announced that Digital Goldfish will work on porting the iOS version of Bloons, Digital Goldfish's first Ninja Kiwi-related game.[3] They then continued working on numerous other iPhone titles, many of which were iPhone or iPad versions of existing Ninja Kiwi games. After years of making mobile versions of Ninja Kiwi games, Ninja Kiwi purchased Digital Goldfish for an undisclosed sum in 2012.[4] Following this, they were rebranded as Ninja Kiwi Europe instead of Digital Goldfish.
Services
LiNK
Light interface to Ninja Kiwi,[5] or LiNK for short, is the proprietary account system created by Ninja Kiwi, which has been used since the release of the mobile version of Bloons TD Battles in 2013. It supports cloud saving of game progress and friend lists, and can be linked to other services such as Steam.
Games developed by Ninja Kiwi Europe
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: List games developed by Ninja Kiwi in Dundee (not the New Zealand branch) |
- Bloons (iOS)
- Hot Air Bloon (iOS)
- Bloons TD 4 (mobile)
- Bloons 2 (mobile)
- Bloons Monkey City (mobile)
- Bloons TD Battles 2
Gallery
| This article or section needs more images. The editor who added this notice elaborates: Older logos and splash screens |
References
- ↑ "Digital Goldfish website in 2006". Archived from the original on 12 May 2006.
- ↑ "From the bottom up: mobile developer Digital Goldfish's life in a bowl". Pocket Gamer. Retrieved Mon, 23 Jun 2025.
- ↑ "Bloons for iPhone is on it’s way!". Ninja Kiwi Blog. Archived from the original on 22 March 2009.
- ↑ "Ninja Kiwi acquires the best Scottish games studio in Scotland!". Ninja Kiwi Blog. Retrieved Mon, 5 May 2025.
- ↑ https://store.steampowered.com/app/2876550/Bloons_Card_Storm/
External links
- "Digital Goldfish website in 2008". Archived from the original on 20 October 2008.
- Digital Goldfish on Facebook
- Digital Goldfish on X (formerly Twitter)
- Digital Goldfish on YouTube