The Blazing Sun: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 17: | Line 17: | ||
== Mechanics == | == Mechanics == | ||
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot pops a Bloon | The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot fully pops a Bloon, it reduces the counter by 1. The counter resets if The Blazing Sun does not attack for 0.88 seconds{{fn|Exactly 53 frames}}. | ||
Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | ||