Update history:Bloons Card Storm/Version 4.4: Difference between revisions

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====[[Healing Bloon]]====
====[[Healing Bloon]]====
{{BCS changes|version=4.4|name=Healing Bloon|quote=The synergies! Healing Bloon’s primary job is to heal Bloons like the Damaged MOAB, but it turns out it wasn’t doing a great job of that. We’ve increased the amount it heals by.|hide quote=y|changes=*{{buff|On Play: Heal gain increased|+25|+50}}
{{BCS changes|version=4.4|name=Healing Bloon|quote=The synergies! Healing Bloon’s primary job is to heal Bloons like the Damaged MOAB, but it turns out it wasn’t doing a great job of that. We’ve increased the amount it heals by.|hide quote=y|changes=*{{buff|On Play: Heal gain increased|+25|+50|note=Also changes the stats in the card description}}
*{{change|Description updated to implement new stat changes}}
}}
}}


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====[[MOAB Construction Facility]]====
====[[MOAB Construction Facility]]====
{{BCS changes|version=4.4|name=MOAB Construction Facility|quote=One of our community notes was that while MOAB Construction Facility seems fun to try and build around, in practice it’s just too weak to ever be seriously competitive. We agree, so we’re lowering the damage it deals when it speeds up those MOABs.|hide quote=y
{{BCS changes|version=4.4|name=MOAB Construction Facility|quote=One of our community notes was that while MOAB Construction Facility seems fun to try and build around, in practice it’s just too weak to ever be seriously competitive. We agree, so we’re lowering the damage it deals when it speeds up those MOABs.|hide quote=y
|changes=*{{buff|Damage to summoned Bloons decreased|100|50}}
|changes=*{{buff|Damage to summoned Bloons decreased|100|50|note=Also changes the stats in the card description}}
*{{change|Description updated to implement new stat changes}}
}}
}}


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====[[Mass Detonation]]====
====[[Mass Detonation]]====
{{BCS changes|version=4.4|name=Mass Detonation|quote=Mass Detonation was extremely effective damage even on a single target, so we’ve reduced its damage and splash a little.|hide quote=y
{{BCS changes|version=4.4|name=Mass Detonation|quote=Mass Detonation was extremely effective damage even on a single target, so we’ve reduced its damage and splash a little.|hide quote=y
|changes=*{{nerf|Damage per explosion reduced|150 + 50 Splash|120 + 30 Splash|note=Also affects the stats in the card description}}
|changes=*{{nerf|Damage per explosion reduced|150 + 50 Splash|120 + 30 Splash|note=Also changes the stats in the card description}}
}}
}}


====[[Mass Lead Production]]====
====[[Mass Lead Production]]====
{{BCS changes|version=4.4|name=Mass Lead Production|quote=Mass Lead Production is not a Bloontonium power but it is outshined by other Armor granting cards. We wanted to make this more impactful, even if that meant bumping it up into the crowded 3-cost Power slot.|hide quote=y
{{BCS changes|version=4.4|name=Mass Lead Production|quote=Mass Lead Production is not a Bloontonium power but it is outshined by other Armor granting cards. We wanted to make this more impactful, even if that meant bumping it up into the crowded 3-cost Power slot.|hide quote=y
|changes=*{{buff|Armor bonus increased|+5|+15|note=Also affects the stats in the card description}}
|changes=*{{buff|Armor bonus increased|+5|+15|note=Also changes the stats in the card description}}
*{{nerf|Gold cost increased|2|3}}
*{{nerf|Gold cost increased|2|3}}
}}
}}