Module:BTD6 stats: Difference between revisions
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if attack.initialDamage and attack.initialDamage > 0 then insertDamage(attack.initialDamage) end | if attack.initialDamage and attack.initialDamage > 0 then insertDamage(attack.initialDamage) end | ||
if attack.grapplingDamage and attack.grapplingDamage > 0 then insertDamage(attack.initialDamage) end | if attack.grapplingDamage and attack.grapplingDamage > 0 then insertDamage(attack.initialDamage) end | ||
if attack.thrashingProjectileRate then insertRate(attack. | if attack.thrashingProjectileRate then insertRate(attack.rate/2) end | ||
-- projectiles | -- projectiles | ||