Ancient Portal: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTD6 (.*) easter\.png\|Easter theme" to "BTD6 $1 easter.png|Easter theme BTD6 $1 fireworks.png|Fireworks theme" |
Qwertyxp2000 (talk | contribs) →Layout: trust me on the cooldown b4 switch to other path |
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Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open. | Ancient Portal has a unique map layout. It has one entrance, but has two different exits. Only one exit is active at a time, depending on which portal is open. | ||
Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. | Clicking the monkey near the bottom of the map gives the option to "Realign Portal", which affects what path the Bloons come out from after reaching the portal. Realigning the portal is free. There is a cooldown before realigning the portal to the other path. | ||
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. | A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. | ||