Bazaar: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTD6 (.*) easter\.png\|Easter theme" to "BTD6 $1 easter.png|Easter theme BTD6 $1 fireworks.png|Fireworks theme" |
Qwertyxp2000 (talk | contribs) more reduction of "utilize" (it's confirmed to be more of a "buzzword weasel word", a term that sounds grandiose as if it is some cool discovery when it's overinflated, but also way too vague), also updated corv |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|50.2|section=y}} | |||
Bazaar is among the most difficult Intermediate maps in BTD6, due to its alternating paths, line-of-sight blockers, lack of open space for placements, and relatively short track length. The middle section is great for early-game towers and limited-range late-game towers, as they can see both lanes. [[Heli Pilot (BTD6)|Heli Pilots]] are solid on this map, due to its alternating single-round nature. | Bazaar is among the most difficult Intermediate maps in BTD6, due to its alternating paths, line-of-sight blockers, lack of open space for placements, and relatively short track length. The middle section is great for early-game towers and limited-range late-game towers, as they can see both lanes. [[Heli Pilot (BTD6)|Heli Pilots]] are solid on this map, due to its alternating single-round nature. | ||
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|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|The single-lane-per-round nature of this map is optimal for Corvus, as his spirit can reliably deal with the early-game, with Spear | |The single-lane-per-round nature of this map is optimal for Corvus, as his spirit can reliably deal with the early-game, with Spear cleaning up the rest. He excels compared to most other heroes, having long range to cover most of the map with a variety of spells, and the bends and middle of the map allow him to benefit his local-ranged spells such as [[Ancestral Might]]. His powerful spells allow additional wincons to be purchased to alleviate his weaknesses. He remains strong in the late-game, with Ancestral Might and Overload having excellent coverage on this map. Once he reaches level 7, he can move to crucial regions so he maximizes mana gains and make use of his local-ranged spells. | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||